branchrust_reboot/maincancel

39,796 Commits over 4,566 Days - 0.36cph!

12 Years Ago
Fixed corpse looting Dev/Admin - press F5 to see info on what looking at Ragdoll react to bullet/hit
12 Years Ago
made rocket effects viewable from further
12 Years Ago
restart command can take a reason
12 Years Ago
Tweaked dev item give screen
12 Years Ago
TerrrainPathConnect error in TestLevel
12 Years Ago
Compile error
12 Years Ago
Fixed fog in ViewModels scene Fixed missing trees in PlayerModel Deleted a bunch of unused crap
12 Years Ago
Fix invalid seek position error
12 Years Ago
optimized the rocket trail a bit
12 Years Ago
Disabled animation import on building blocks
12 Years Ago
Make sure sounds reset to third person when recycling sound objects
12 Years Ago
Fix missing torch attack sound
12 Years Ago
Let player walk up the new steepish stairs
12 Years Ago
Add wounded mixer snapshot and improve wounded sound effect
12 Years Ago
barricades deal reflect damage and are more suceptible to explosives rockets deal some non explosive damage as well
12 Years Ago
Fix footsteps maxDistance not being reset properly when recycling sounds
12 Years Ago
Fixed holster sometimes being called twice, causing building block snapping to stop working
12 Years Ago
Fixed it being incredibly difficult to add a floor to the top of a wall
12 Years Ago
New stairs icons
12 Years Ago
Fixed Issue #184
12 Years Ago
Fix for issue #183, re-aligned all these models in Y+for uniformity, updated prefabs
12 Years Ago
EAC update
12 Years Ago
Changed all instances of "Unnammed" to "Unnamed"
12 Years Ago
Fixed NRE in MixerSnapshotManager with woundedSnapshot
12 Years Ago
Fuck it, you can have woundedLoopSound back when you can implement it safely
12 Years Ago
If sign texture isn't set or doesn't exist then unlock the sign for editing (for old saves) Added giveall (admin give item to everyone on server) Added giveto (admin gve item to specific player)
12 Years Ago
custom collision for windows bars, cleaned up any previous rotations the prefabs had by default
12 Years Ago
Dev - holding F6 down will draw collliders Warn if using the wrong unity version
12 Years Ago
Updated error report urls
12 Years Ago
Tweak rendering distances
12 Years Ago
MixerSnapshotManager NRE fixes. Remove old snapshot manager that was still attached to camera in menubackground scene
12 Years Ago
Texture size tweaks
12 Years Ago
Additional error logging in SoundManager
12 Years Ago
Texture sizes
12 Years Ago
added some new intermediary walk/run animations for the boar (to minimize the amount of foot sliding). tweaked the playback speeds for the boar.
12 Years Ago
added some new intermediary walk/run animations for the Wolf (to minimize the amount of foot sliding). tweaked the playback speeds for the wolf
12 Years Ago
Potential SoundManager NRE fix
12 Years Ago
Less aggressive parallax inversion attenuation; scaled down parallax a bit as well (needs POM approx) Removed ProfileProceduralMap; added ProfileProceduralTerrain
12 Years Ago
More texture sizes
12 Years Ago
Fixed NREs in water on server
12 Years Ago
Removing sound object recycling (we will do better than this)
12 Years Ago
Reenable the sound player on the torch attack effect again
12 Years Ago
Increased health of sheet metal slightly increased cost of sheet metal
12 Years Ago
More texture size limits Runtime texture names
12 Years Ago
More texture size limits
12 Years Ago
Adding burlap headwrap 2 models, textures, etc.
12 Years Ago
Proper fix for parallax offsetting and more robust inversion attenuation
12 Years Ago
Added decor quality slider
12 Years Ago
started AssetGallery scene
12 Years Ago
added some new intermediary walk/run animations for the stag and horse tweaked the playback speeds for the stag and horse