branchrust_reboot/maincancel

34,800 Commits over 4,262 Days - 0.34cph!

10 Years Ago
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10 Years Ago
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10 Years Ago
Fixed muzzle mods missing from asset bundles (RUST-963)
10 Years Ago
Building blocks store a unique building ID (all building blocks that belong to the same building have the same building ID) Network++
10 Years Ago
Updated plugins VS solution to allow compilation with XS
10 Years Ago
Rare NRE fix (RUST-970)
10 Years Ago
ProjectVersion.txt
10 Years Ago
Death screen: bear.prefab -> bear
10 Years Ago
Ration floating box: fbx, lods, col, textures and materials
10 Years Ago
Merge from save 119
10 Years Ago
Merged from large scale occlusion branch
10 Years Ago
Switched to using CommandBufferManager to ensure CB ordering Added large scale occlusion to MainCamera prefab; inactive unless toggled via graphics.lso (experimental)
10 Years Ago
Server compile fix
10 Years Ago
Fixed lso compute causing leaking during blur
10 Years Ago
Fixed potential client side NRE
10 Years Ago
Dome ladder fix Moved small refineries to renderer lod and fixed a few broken placements
10 Years Ago
decay.scale convar scales both decay delay and decay duration
10 Years Ago
fixed an issue with several of the LOD models (for animals and weapons) having extraneous vertices ( due to the normals not being unified )
10 Years Ago
Merging update for Hapis/Savas islands
10 Years Ago
Melee distance padding tweak
10 Years Ago
Fixing some material import settings (as discussed with Vince)
10 Years Ago
Mortar (need to check shader - it goes invisible when applied)
10 Years Ago
Patrol helicopter server gibs entity bounds
10 Years Ago
Fix for invisible materials in empty scenes
9 Years Ago
Most deployables now have a two day decay delay and a two day decay duration (from 1 + 2)
9 Years Ago
Flooding protection tweaks
9 Years Ago
Increased maxflood convar default value
9 Years Ago
Updated amplify occlusion; faster/better bilateral blur
9 Years Ago
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9 Years Ago
Fixed incorrect collision meshes on twig roof sides
9 Years Ago
Updated amplify color and switched to single pass tonemapping + color grading Removed dedicated tone mapper
9 Years Ago
AH logs include frame number
9 Years Ago
Fixed flow control warnings in ocean and river shaders
9 Years Ago
Added warning to RandomizeStartPosition when called on a sound missing audioClip
9 Years Ago
AH tweaks
9 Years Ago
Added back river flow; still needs work
9 Years Ago
slight tweaks to the rifle walk animation
9 Years Ago
Added repair functionality to furnaces, boxes, repair bench / research table and water catchers / purifier
9 Years Ago
Slower decay on furnaces and boxes (2 days delay + 4 days duration)
9 Years Ago
Changed default decay tick interval to 10 minutes
9 Years Ago
Fixed river flow transitions to ocean
9 Years Ago
Fixed purple water in dx9 Fixed compilation errors in legacy gl
9 Years Ago
Attempt to fix RUST-689
9 Years Ago
Added river foam
9 Years Ago
mesh compression @low for building block meshes and colliders
9 Years Ago
Fixed LOS issues in caves (RUST-1039)
9 Years Ago
Transparent layer (fence, glass)
9 Years Ago
Touched water shaders to fix out-of-date staging
9 Years Ago
Implemented throw weapon AH protection (throw_protection, throw_penalty)
9 Years Ago
Attack entity repeat delay cooldown test (RUST-1043)