branchrust_reboot/maincancel

36,788 Commits over 4,413 Days - 0.35cph!

11 Years Ago
loot table updates
11 Years Ago
manifest, phrases, loot tables
11 Years Ago
Fixed missing physic materials on driftwood
11 Years Ago
view model bone club updates
11 Years Ago
fixed research table success calculation
11 Years Ago
Stab Impact Effects (temp)
11 Years Ago
EAC auth kicking safety
11 Years Ago
helicopter no longer targets sleeping players explosive rounds check line of sight
11 Years Ago
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11 Years Ago
fixed heli console commands
11 Years Ago
gates layer fix
11 Years Ago
fixed survey charge damaging things through walls
11 Years Ago
patrol heli no longer has 1 hp
11 Years Ago
wood/stone gates cost balancing
11 Years Ago
Better outline shader Fixed pole banner sharing icon with hanging banner
11 Years Ago
Steam Auth Timeout fixes
11 Years Ago
floor.triangle support sockets
11 Years Ago
Added missing wooden gate icon
11 Years Ago
Fixed revolver/bolt skins not working as they should
11 Years Ago
Fix for RUST-88 - Sign health balance
11 Years Ago
NoClip tweak
11 Years Ago
Player movement controller clamps velocities from the physics system to a safe range
11 Years Ago
Disabled furnace / campfires on SavasIsland_koth (crash test)
11 Years Ago
SavasIsland test
11 Years Ago
Player movement velocity clamping tweak
11 Years Ago
Manifest
11 Years Ago
FX WIP
11 Years Ago
Bone club now throwable
11 Years Ago
Lantern optimizations
11 Years Ago
Added "Particles/PixelLit Blended Custom" simplified per-pixel lit particle shader (normal map; vertex lights; opacity-based transmission)
11 Years Ago
Shader property grouping
11 Years Ago
Large wood storage box model and textures re-skin
11 Years Ago
Lowered barricades slightly to 1.25
11 Years Ago
Fixed regression that caused batched renderers to be invisible for a short time when a mesh is removed
11 Years Ago
Enabled line of sight check on landmine Landmine and timed explosives use entity center point as origin of damage sphere
11 Years Ago
Fixed black water when all fog is disabled Fixed logo-related deluxe eye adaptation editor errors
11 Years Ago
merge from building_atlases
10 Years Ago
Always clamp FOV to a valid range
10 Years Ago
merge from building_atlases
10 Years Ago
torch nerfed to oblivion
10 Years Ago
autoturrets won't aggro on eachother if shot by errant rounds
10 Years Ago
AK47 mesh update (now component meshes)
10 Years Ago
Added LODs to database Added textures & materials
10 Years Ago
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10 Years Ago
Twig LODs fix
10 Years Ago
Added maxthreads convar (number of threads to use for the procedural world generation, defaults to processor thread count)
10 Years Ago
AK47 material updates
10 Years Ago
updated ak47 material values
10 Years Ago
Cherry picking Vince's door material fix
10 Years Ago
merge from building_atlases