branchrust_reboot/maincancel

32,093 Commits over 4,018 Days - 0.33cph!

10 Years Ago
Updated Lidgren to latest Tweaked variables
10 Years Ago
fixed bug with tap strafing causing massive amount of footsteps being spawned.
10 Years Ago
sadly reverted change to tool cupboards, they now block building again ( until we're ready for this change )
10 Years Ago
Fixed bug in OnEnteredVisibility
10 Years Ago
Missing files for new sound system?
10 Years Ago
test change with tool cupboards, they no longer block building ( but are required for demolish, rotate etc)
10 Years Ago
Prefixed native calls to prevent accidental usage in the future
10 Years Ago
Bush performance tweaks
10 Years Ago
adjusted drop rates of barrels/crates to be less generous radtowns will no longer be chock full of stuff upon server load
10 Years Ago
Fixed me calling native simplex noise methods in the managed composite noise methods like an idiot
10 Years Ago
Made terrain map bakes store PNGs instead of Unity assets
10 Years Ago
Tweaked summit altitude
10 Years Ago
Protocol++ (network + save)
10 Years Ago
Merge from bushes-everywhere
10 Years Ago
Fixed cave exploit that would allow to get inside a mountain
10 Years Ago
Various files & backup.
10 Years Ago
Improved tundra normal and heightmap.
10 Years Ago
Quickfixed forest normal and heightmap.
10 Years Ago
test
10 Years Ago
Much better normal and heightmap for terrain_dirt. Aka stones.
10 Years Ago
protocol++
10 Years Ago
Merge into Main! Completely new lootspawn system that spawns barrels and stuff and rebalanced lootspawn entirely
10 Years Ago
Cherry picked commit #5023 to main
10 Years Ago
Testlevel.
10 Years Ago
Fixed server compilation (EffectRecycle)
10 Years Ago
Missing files.
10 Years Ago
Finalized 3 new ground textures.
10 Years Ago
Added more native noise backend logging
10 Years Ago
New normal map for the new terrain dirt.
zon
10 Years Ago
Fixed AI danger steering.
10 Years Ago
First pass at a more centralized sound system Move rock sounds to new system
zon
10 Years Ago
ContextMap no longer produces NaN when given a vertical Vector.
10 Years Ago
fixed bug with the footsteps not playing when moving diagonally.
10 Years Ago
Spawn bright clutter rocks around bright decor rocks
10 Years Ago
Removed unsafe keyword from noise fallback
10 Years Ago
Added more details to the managed noise fallback exception
10 Years Ago
Improved native noise failure detection Added safemode argument (boolean)
10 Years Ago
Giant satellite LODs
10 Years Ago
added an animations for the player bandaging his arm (1st and 3rd person)
zon
10 Years Ago
Fixed CC failure.
zon
10 Years Ago
Reduced AIHandler time out.
zon
10 Years Ago
Ops, increased AISense distance interval a bit.
zon
10 Years Ago
Merged AI GC clean up.
10 Years Ago
checking in shotgun with material and textures
10 Years Ago
Applied new dirt coloring to cave prefab
10 Years Ago
Updated dirt coloring under decor rocks
10 Years Ago
Protocol++ (network + save)
10 Years Ago
Merge from procgen4
10 Years Ago
Merge from radtown-prefabs
10 Years Ago
Fixed Windows build being completely fucked Protocol++ (network + save)