32,093 Commits over 4,018 Days - 0.33cph!
Updated Lidgren to latest
Tweaked variables
fixed bug with tap strafing causing massive amount of footsteps being spawned.
sadly reverted change to tool cupboards, they now block building again ( until we're ready for this change )
Fixed bug in OnEnteredVisibility
Missing files for new sound system?
test change with tool cupboards, they no longer block building ( but are required for demolish, rotate etc)
Prefixed native calls to prevent accidental usage in the future
adjusted drop rates of barrels/crates to be less generous
radtowns will no longer be chock full of stuff upon server load
Fixed me calling native simplex noise methods in the managed composite noise methods like an idiot
Made terrain map bakes store PNGs instead of Unity assets
Protocol++ (network + save)
Merge from bushes-everywhere
Fixed cave exploit that would allow to get inside a mountain
Improved tundra normal and heightmap.
Quickfixed forest normal and heightmap.
Much better normal and heightmap for terrain_dirt. Aka stones.
Merge into Main! Completely new lootspawn system that spawns barrels and stuff and rebalanced lootspawn entirely
Cherry picked commit #5023 to main
Fixed server compilation (EffectRecycle)
Finalized 3 new ground textures.
Added more native noise backend logging
New normal map for the new terrain dirt.
Fixed AI danger steering.
First pass at a more centralized sound system
Move rock sounds to new system
ContextMap no longer produces NaN when given a vertical Vector.
fixed bug with the footsteps not playing when moving diagonally.
Spawn bright clutter rocks around bright decor rocks
Removed unsafe keyword from noise fallback
Added more details to the managed noise fallback exception
Improved native noise failure detection
Added safemode argument (boolean)
added an animations for the player bandaging his arm (1st and 3rd person)
Reduced AIHandler time out.
Ops, increased AISense distance interval a bit.
checking in shotgun with material and textures
Applied new dirt coloring to cave prefab
Updated dirt coloring under decor rocks
Protocol++ (network + save)
Merge from radtown-prefabs
Fixed Windows build being completely fucked
Protocol++ (network + save)