33,172 Commits over 4,109 Days - 0.34cph!
Image storage to database
Added custom/simple water shader (std refraction + anim)
Added base building tutorial
added base upgrade tutorial
added door/lock tutorial
added storage tutorial
added tool cupboard tutorial
added bow / hunting tutorial
added armor tutorial
added furnace craft tutorial
added machete tutorial
Updated root macOS Steam lib
Compile fixes (water well, storage container)
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Tweaks to Scientist spawns at Military Tunnels.
EAC update + Cerberus API upgrade
FlashlightBeam is IClientComponent
Send EAC player tick at most once per frame
Fixed spawning at camera on CraggyIsland map
SavasIsland player spawn fix
Fixed shadow culling range to include occludee height and altitude
Updated EAC hashtool config
Hapis water well tweaks
Removed wood cost from double sheet metal doors
Reverted EAC hashtool to previous version
Updated EAC hashtool to latest version
LineRendererActivate is IClientComponent
Monument Navmesh's bake layer in MT had reset. Put Transparent layer (fences) back on.
Improved Scientist gun reloading behaviour.
Analytics now tracks total memory usage rather than only managed memory
Don't exclude metal from shaders (if used)
Fixed shader compile error on metal (if vs. ifdef) in StandardLayers.cginc
cleaned up flare folders.
Scientist behaviour improvements
Scientists now move back to spawn if they've been out of range of it for a long enough time.
fixed task list not displaying with certain resolutions
Scientists should not move when crouched.
Tweaks to retreat cover vs flanking cover for Scientists.
More on ducked behaviour for Scientists.
Even more on ducked behaviour for Scientists
Optimized TryWakeUpDormantAgents
Slight improvement to Scientist voice com.
First try at improving scientist awareness of shooting allies.
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