128,944 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                 Fixed NPC moving all fucked when traversing navmesh link (classic)
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Water interaction aligment proper + rowboat disturbance size tweaks
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                [D11] Col meshes reduction
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][Tutorial] Updated manifest, removed old stripped version (no longer needed)
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][Tutorial] Changes to tutorial game options prefab so it is added to the manifest
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] PS4 Fix description of achievement - Sulfur -> Sulfur Ore
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                [D11] Bug fix for achievement (award kill by rock when killing non-player)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Softer cargoship splash wake intersection with ocean (needs switch to interaction later)
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                [D11] [UI] Map grid text now uses text mesh pro and renders at a reasonable size. Should appear in builds now.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Meta file for previous submit.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed rhib and rowboat disturbance always active, even when not submerged; updated both prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                [d11][Audio] Sewer Tunnels and Rooms, new reverb settings updated.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Client side achievements
 
                
                
                
                
                
             
         
        
            
            
            
                
                [d11][Audio] Rememant Container + Rocket Factory reverbs , new settings updated.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] More server side support for achievements
 
                
                
                
                
                
             
         
        
            
            
            
                
                [d11][Audio] Office Interiors and Portacabins now with bespoke reverb settings.
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Tweaks to reduce rowboat wake size and mitigate disturbance flickering; update rowboat prefab
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                [d11][Audio]  Launch Site Range interiors and Lift Cabin reverbs with new settings.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Added translations for delete sleeping bag popup.
 
                
                
                
                
                
             
         
        
            
            
            
                
                subtracting #
32821 (multiple errors)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                TriggerParent doesn't parent entities that are already parented (to fix cargo ship water junkpile issues)
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] DTLS reliable-order packet resend request.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Log critical messages as warnings in the editor.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [d11][Audio] Set up bespoke reverb settings on Industrial Buildings
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                [d11][Audio] Added bespoke reverb settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] Water storage UI name and description translation
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Define fix, and added another message added on failure to get server list
 
                
                
                
                
                
             
         
        
            
            
            
                
                [d11][Audio] changed bunker reverbs to use new bespoke settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Show message when server list can't be loaded, and change default display of Rust credits to not be a random number
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][Tutorial] Reorganised tutorial trigger events/timings
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][Tutorial] Added HasOpenedStorage action
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed NPC entities snapping to world origin while traversing navmesh links
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11][UI] water storage Water Transfer menu UI
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] MaskedColorLerp now tints colors by the objects vertex color before changes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] Actually enable the xb1/ps4 achievement/trophy unlock!
 
                
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed end of line error from merge.