reporust_rebootcancel

113,191 Commits over 3,959 Days - 1.19cph!

9 Years Ago
Adding forest clutter: dead tree logs models/lods/prefabs
9 Years Ago
Tree stump materials didn't have horizont occlusion
9 Years Ago
Reverted rust/std transmission changes
9 Years Ago
Motion blur experiment
9 Years Ago
Split inventory/crafting into separate scenes UI background blur is more generic instead of being tied to inventory menu
9 Years Ago
Transparent layer (fence, glass)
9 Years Ago
Fixed LOS issues in caves (RUST-1039)
9 Years Ago
progress
9 Years Ago
XP Hud changes
9 Years Ago
Fixed procmap benchmark
9 Years Ago
merged from main
9 Years Ago
mesh compression @low for building block meshes and colliders
9 Years Ago
Added river foam
9 Years Ago
Attempt to fix RUST-689
9 Years Ago
Fixed purple water in dx9 Fixed compilation errors in legacy gl
9 Years Ago
Large Prop D textures/models/Cols/Prefabs Trainyard, Powerplant and WTP, Military tunnels scene updates
9 Years Ago
Fixed river flow transitions to ocean
9 Years Ago
Fixed autoturret serialization
9 Years Ago
Ores don't show health bar
9 Years Ago
Changed default decay tick interval to 10 minutes
9 Years Ago
Slower decay on furnaces and boxes (2 days delay + 4 days duration)
9 Years Ago
Added repair functionality to furnaces, boxes, repair bench / research table and water catchers / purifier
9 Years Ago
More shitty ass bundling shit
9 Years Ago
Fixed NRE's in GeneratePrice @helkus
9 Years Ago
Builder fixes
9 Years Ago
Create less bundles
9 Years Ago
Server builder fix
9 Years Ago
slight tweaks to the rifle walk animation
9 Years Ago
Added back river flow; still needs work
9 Years Ago
More build speed experiments
9 Years Ago
Build process reshuffle.. build faster you prick!
9 Years Ago
physics.steps for client (devs)
9 Years Ago
use localPosition where possible (evaluating perf difference)
9 Years Ago
AH tweaks
9 Years Ago
Added warning to RandomizeStartPosition when called on a sound missing audioClip
9 Years Ago
Fixed flow control warnings in ocean and river shaders
9 Years Ago
AH logs include frame number
9 Years Ago
WIP
9 Years Ago
Updated amplify color and switched to single pass tonemapping + color grading Removed dedicated tone mapper
9 Years Ago
set up aim throwing for pickaxe
9 Years Ago
Death/Kill messages include steamid
9 Years Ago
Fixed momentarily locking move keys after submitting chat
9 Years Ago
Pie menu scene resave
9 Years Ago
Fixed incorrect collision meshes on twig roof sides
9 Years Ago
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9 Years Ago
Updated amplify occlusion; faster/better bilateral blur
9 Years Ago
Increased maxflood convar default value
9 Years Ago
Flooding protection tweaks
9 Years Ago
Ores fix (I think, this might cause issues?)
9 Years Ago
ran Scene 2 Prefab