reporust_rebootcancel

126,694 Commits over 4,109 Days - 1.28cph!

8 Years Ago
Cleanup
9 Years Ago
9 Years Ago
9 Years Ago
Started updating shaders to u5.6 b3
9 Years Ago
Removed deprecated shaders, switched some to built-in
9 Years Ago
Fixed connection queue exploit Network++
9 Years Ago
9 Years Ago
Compile fix
9 Years Ago
Compile fix
9 Years Ago
9 Years Ago
Optimized deferred mesh decal rendering using mrt blending
9 Years Ago
Fixed shader compilation warnings
9 Years Ago
Deferred mesh decal merge cleanup
9 Years Ago
Zombie fixes
9 Years Ago
More Ai Groundwork
9 Years Ago
9 Years Ago
Cannot place items or build over junkpiles
9 Years Ago
AI Basics
9 Years Ago
Dynamic Navmesh
9 Years Ago
9 Years Ago
Updated plugins
9 Years Ago
Compile fixes
9 Years Ago
Fixed pickup menu difficulty
9 Years Ago
Merged from main
9 Years Ago
Fix for RUST 1515 - Stuck between boxes and recycler at warehouse Scene2Prefab warehouse
9 Years Ago
Enabled Vulkan Graphics API
9 Years Ago
Unity 5.6.0b3
9 Years Ago
Soft shadows now allowed from GQ=2+
9 Years Ago
Vessel fix
9 Years Ago
Fixed attachments
9 Years Ago
New skins
9 Years Ago
Merge from main
9 Years Ago
Item store auto pricing (based on age)
9 Years Ago
Fixed stone hatchet invisible in workshop
9 Years Ago
Fixed moonwalking
9 Years Ago
Fixed the complete mess of our loot prefabs, added proper culling for everything Network++
9 Years Ago
Fixed lootpanel missing references
9 Years Ago
Fixed that some small static rocks were never culling
9 Years Ago
plant entity profile samples
9 Years Ago
merge into main protocol++
9 Years Ago
water properly increases plant yield
9 Years Ago
added new purple box (simple tools, armor and weapons) to junkpiles, mainly found at vehicles increased oil barrel yield but decreased oil barrel spawn frequency
9 Years Ago
merge from main
9 Years Ago
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9 Years Ago
made ceiling lights brighter reduced cost of water bucket fixed a bunch of plant growth issues can add water to planters for increased yield added black loot box ceiling lights no longer turned off by water exposure
9 Years Ago
Merged latest occlusion culling with infinite sparse grid Removed static decor from culling
9 Years Ago
Merge from main
9 Years Ago
Fixed landmine_explosion prefab being fucked up and breaking when pooled (smoke_1 and smoke_2 warnings)
9 Years Ago
Progress (backup checkin)
9 Years Ago