129,999 Commits over 4,140 Days - 1.31cph!
Fixed roadside, riverside and powerline objects not applying their terrain modifiers and anchors
Added palms to warm beaches
Reduced powerline topology radius
Slightly less dynamic decor
added new icons for bone club and riot helmet
increased grass displacement on traps
decreased bone club impact sound
Heightmap detail noise fade-in starts earlier, leading to nice cliffs along some beaches
reduced shotgun headshot sound volume
added landmine icon
increased shotgun aim sway
slightly reduced shotgun slug damage
fixed keypad LOD errors & can now *really* see it from farther away
bone club condition reduced
Higher forest density in the arid biome to be more in line with the other biomes
Increased max number of attempts to place mountain prefabs
Merge from procgen9.1
Game manifest
Network++
Save++
Updated camera in TestLevel
Tweaked sun and moon brightness
disabled some stuff for now
Distant gunshots are a bit quieter but can be heard from farther away
added crouched turn-in-place animations for bow / unarmed / pistol
added a crouched gesture for doing things on the ground
tweaked salvaged icepick viewmodel anims
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First person models of the 6 new melee weapons ready for an animation pass.
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SpawnHandler never spawns more entities than allowed
SpawnHandler report contains some more info
Skip initial resource spawn if a savegame was loaded successfully
Fixed light bleeding through terrain on the base of shadowed rocks in the distance
Fixed incorrect time zone offset
Fixed light going through furnace walls while fading in or out due to the shadow intensity also fading in or out
Torch lowering also correctly fades out when lighting it while already running
Fix repeats of hemp/stone/wood pickup sound