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122,296 Commits over 4,048 Days - 1.26cph!

10 Years Ago
foundation.steps metal conversion update
10 Years Ago
Organisation commit 2/134
10 Years Ago
foundation.steps stone conversion update
10 Years Ago
Organisation commit 1/134
10 Years Ago
Moving some source files from /Assets/
10 Years Ago
Snow jacket icons, loot tables, steaminv schema
10 Years Ago
foundation.steps wood conversion update
10 Years Ago
Fixed multiple snow jackets instead of using skins
10 Years Ago
Removed half-height proper
10 Years Ago
Stopped selling/spawning limited halloween items
10 Years Ago
foundation.steps twig conversion update
10 Years Ago
merge from main
10 Years Ago
Fix for Rust-121 - Amored doors have an additional offset
10 Years Ago
VFX Wip
10 Years Ago
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10 Years Ago
reload single bullet for shotgun
10 Years Ago
tweaked the player's turn in place animations added water splash fx for when the player is treading water/swimming above waterline
10 Years Ago
Steamworks
10 Years Ago
Server shutdown speed
10 Years Ago
5.2.2p2
10 Years Ago
Added fly swarm effect. Increase visibility of snow bare footprint. Fixed sand impact that wasn't set to receive shadows.
10 Years Ago
Merge from main
10 Years Ago
Generic entity linking via sockets Reject building block placement on occupied construction sockets
10 Years Ago
added preventbuilding to autoturret, derp
10 Years Ago
Server compile fix @diogo
10 Years Ago
Changed the foundation.steps host prefab to be 3m gradient
10 Years Ago
Fixed torch lit sound not reacting to sound sliders
10 Years Ago
Shutters Sockets not conflicting with window.bars collision Added the rest of hinges to wood and metal tier window frames Texture tweaks
10 Years Ago
Fixed door placement on triangle floor
10 Years Ago
Fixed melee weapons thrown at barricades damaging the thrower
10 Years Ago
Fixed door close sound playing with first interaction of door Added BaseEntity.Flags.Busy Cannot interact with doors while closing or opening
10 Years Ago
batched meshes, wall.window socket update wood shutters prefab, anims
10 Years Ago
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10 Years Ago
merge from main
10 Years Ago
Tone down yesterday's ssr tweaks a little bit
10 Years Ago
all chopper gibs are two sided
10 Years Ago
Bucket of fixes for signs/banners
10 Years Ago
Thrown weapon fixes
10 Years Ago
Fixed fog-to-alpha in globalfog and ppscatter to eliminate need for explicit ordering Added high-perf GPU-based water simulation and removed all traces of threaded CPU-based simulation; now sync on render thread via command buffers Added water fallback to lowest quality if GPU-based sim is not supported Tweaked water local reflection to be slightly faster; longer vertical reflections far away Merged in changes from Before; renamed shaders, minor refactor
10 Years Ago
Quick fix for high external gate sounds
10 Years Ago
update loot tables
10 Years Ago
grenades can stack to 2
10 Years Ago
merge into main
10 Years Ago
merge from main
10 Years Ago
grenade throw distances unified grenades are a lot more predictable, less bounce, more friction
10 Years Ago
Made external high walls more expensive
10 Years Ago
Gates icons
10 Years Ago
Holosight hasn't got condition
10 Years Ago
Fixed wrong skin count in blueprints
10 Years Ago
Skin fixes/tweaks