127,276 Commits over 4,109 Days - 1.29cph!
vertex normals alignement fix - road piece
asphalt and road_decal gloss map polish
road round layer material fix (wasn't deep enough)
road sidewalk blend mask polish
Added RUST-462
Fixed RUST-471 (presumably)
RUST-474 - Missing concrete wall collisions
Fixed missing prefabs (broken references) in SatDish scene
Prefab update
Added new SSAO implementation and replaced the old one
Fix for RUST-434 - Satellite dish - Unable to walk up stairs
lookat uses spherecast instead of ray
Fixed missing official servers
Fixed missing official servers
roads textures - some extra polish, overall less noisy
Fixing skin shader in opengl modes (wip); small optimizations
Fixed pink sky in legacy opengl mode
Converted all standard shaders dungeons/monuments materials to rust/standard type
Fixed SSAO command buffer ordering to avoid seethrough on forward opaque objs (non-rust/std)
Yanked SSAO Pro from main camera
Made Amplify AO fully portable; gbuffer-octa-encoding now optional normal source; no dependencies
Updated camera prefab
Speedtree billboard shadows
More AO portability
road_decals alpha cut-off quality improvements
Merging spherecast LookingAt in
Updated RustBuilder to 5.3.1p3
RUST 487 - No collision on silos at train yard fixed
Patched particle fog to prevent future issues
Fixed combine normals override shader
Female textures and cleanup
SphereEntity protobuf reference
Fixed water reflections on OSX
Increased water SSR cutoff slightly for perf tradeoff
Fixed skin shading in glcore (compiler bug); touched all potentially affected shaders
Patched normal decoding on AO just in case
Nuked deprecated ssao extensions
fixed bug with the beancan grenade fuse not disappearing
fixed bug with the crossbow not showing the bolt when the player loads it, and then switches weapons.