reporust_rebootcancel

122,301 Commits over 4,048 Days - 1.26cph!

10 Years Ago
Updated standard and speedtree shaders with latest changes Renamed Rust-Deferred to Internal-Deferred (default) Removed Mono.Cecil.dll (seems to be included now) Updated Mono.Cecil.Mdb.dll to latest Tweaked quality settings: Simple to 1/2 res textures, Fast to 1/4 and Fastest to 1/8 Updated current version
10 Years Ago
Updated ironsights to use new system (so some of them might be wrong)
10 Years Ago
EffectRecycle optimizations
10 Years Ago
WIP FX
10 Years Ago
Reduced maximum time per frame to use for clientside network message processing some more
10 Years Ago
merge from main
10 Years Ago
System info tweak
10 Years Ago
Performance.memoryAllocations is stored as megabytes
10 Years Ago
Building skin changes are deferred and load balanced to reduce framerate hiccups
10 Years Ago
Powerplant lootcrates placement, statics Prevent building volumes
10 Years Ago
Reticle position, shader, sprite Mask Clear shader
10 Years Ago
Train crane collision - missing pipe collision detail
10 Years Ago
Reduced maximum time per frame to use for clientside network message processing
10 Years Ago
Monument loot spawns are allowed to spawn underground if their spawn point is inside of a terrain carve volume
10 Years Ago
Trainyard terrain fixes, missing collision, water tower col adjustments
10 Years Ago
Scene stuff. Missing strobelight mats.
10 Years Ago
Scenetoprefab tag fix
10 Years Ago
Added support for terrain offset to monument and mountain prefab scenes
10 Years Ago
Crystal mat tweaks, because fog. Scene stuff wip.
10 Years Ago
Trainyard lootcrates and barrels, statics New pipeline piece of greybox
10 Years Ago
Added the shadowless point light back to the furnace.
10 Years Ago
Can wear hats with bandana Weather settings in RustEditor/Environment AK entity scope attachment bone
10 Years Ago
These oaks shouldn't have two-sided bark materials.
10 Years Ago
Manifest.
10 Years Ago
Savas: Added a very small buildable area. Loot improvements. Explosives shack. Public furnace and campfires.
10 Years Ago
FX WIP
10 Years Ago
▊▌▉▆▊ ▊▍▆▊▇▉
10 Years Ago
Added scope slot Changed how ironsights work Fixed weapon attachments breaking weapons if not changing stats Fixed weapon attachments breaking shoot sound when not silencer
10 Years Ago
Trainyard prefab update
10 Years Ago
System info tweak
10 Years Ago
Added memory usage / gc counter to perf 1 / 2
10 Years Ago
reloading counts as a weapon cycle
10 Years Ago
WIP on stone blunt FX
10 Years Ago
Trainyard level, first rough pass, with scene to prefab Some collision updates
10 Years Ago
Prewarm filter test
10 Years Ago
Fixed a warning
10 Years Ago
Making ironsight definition less stupid
10 Years Ago
Prewarm experiment: load all prefabs and effects
10 Years Ago
Asset prewarming is disabled by default on 32bit
10 Years Ago
Added bow specific lazy aim, reduced deadzone
10 Years Ago
Fixed issue with vm bow fire anim snapping when going back to idle
10 Years Ago
updated crossbow vm anims, changes to controller
10 Years Ago
Prefab auto-disable
10 Years Ago
Building prewarm experiment
10 Years Ago
Market balance
10 Years Ago
Disabled small furnace smoke because it wasn't abiding by the laws of physics and looked weird
10 Years Ago
Fixed shiny ferns
10 Years Ago
Workshop skins update
10 Years Ago
Added profiler samples to VariableReference
10 Years Ago
Reduced VitalNote.Update dynamic memory allocations