reporust_rebootcancel

122,301 Commits over 4,048 Days - 1.26cph!

10 Years Ago
Added dryfire effects prefab for crossbow to fix sound not playing
10 Years Ago
+1 railing model Water treatment plant lootcrates and statics
10 Years Ago
faster and more reealistic collect stone/mushroom FX smoke signal is now purple
10 Years Ago
merge from main
10 Years Ago
Water treatment plant backup
10 Years Ago
Electric buzz sounds for petur
10 Years Ago
Slight left/right panning on local player footsteps
10 Years Ago
▄▆▅█▊▊█▉▍▊▅ ▆▆▆▋ ▌█▄▉▊ ▅▇▅ █▇ ▌▆█ ██▅ ▉▄▋▇▌▌▄▆▍▄▍, ▆▍▊█ ▄▆ ▅▅▋▋▋▍, ▌▋▄▊ /▅▌▇▄▅▉ █▉▆█▌▍▍ ▇▌▊
10 Years Ago
Fixed a gazillion missing ST textures, rebuilt their materials a few dozen times for fun
10 Years Ago
ScreenOverlayEx takes light intensity into account
10 Years Ago
merge from main
10 Years Ago
Projectile tracers no longer disconnect from their parent one frame too soon
10 Years Ago
merge from main
10 Years Ago
▇▇▍█ ▄▌▋▉▊▋█▆▌█▉ ▉▇▋▍▄▄ ▋▉▇▋▌▆ ▄▆▊▆▆▊▅ !▆██▊▊ ▌▋▌ ▆▉▍▋ ▌█▉▄█▄▍▋
10 Years Ago
PVT: forgot to touch the standard terrainblend shader; fixes tiling issues
10 Years Ago
Fixed EffectRecycle lifetime calculation
10 Years Ago
SpeedTree asset tools support multi-selections
10 Years Ago
▉▄▅▋▋▅█▉█▍▌ ▍▄ ▊▋▇▌█▅█▌▆
10 Years Ago
Missing collision component on trainyard1 Progress on water treatment plant Extended the sewers greybox set Water filtering tanks greybox's Strairs overhang/catwalk greybox
10 Years Ago
▉▊▉▅▊▌▆▉▊ ▋▇█▇▊ ▅▉▊▋▅▅▄▋▌ ▅▉▍▅▄█ ▅▆▇▍▇▄
10 Years Ago
▄▍▆▇▄▋▋▄▋▄▄ ▆▄▅▌▅ ▅▇▅ ▉▆▍▄▉
10 Years Ago
Tools/Update/Speedtrees
10 Years Ago
merge from main
10 Years Ago
Added clientsideEffect and clientsideAttack flags to projectile (for non-authoritative projectiles)
10 Years Ago
Updated weapon gallery
10 Years Ago
More positioning
10 Years Ago
merge from main
10 Years Ago
Fixed NRE in projectile prediction if non-authoritative
10 Years Ago
merge from main
10 Years Ago
merge from main
10 Years Ago
Explicit case for fake projectiles with a penetration power of 0
10 Years Ago
ST: reverted billboard vface compensating for inverted orientation ST: updated all materials
10 Years Ago
Projectile prediction tweak
10 Years Ago
Entity attachment positions
10 Years Ago
SpeedTree update script fixes
10 Years Ago
PVT: fixed addressing when using certain non-square caches PVT: fixed bug in lod computation causing low res mips up close PVT: switched back to rendering diffuse and normal pages in single pass PVT: adjusting virtual texture size (and re-init) on quality level change PVT: fixed virtual texture size computation in low-res quality modes
10 Years Ago
ProjectVersion and ProjectSettings updates
10 Years Ago
Deferred decal updates for 5.2 Deferred decal support for deferred reflection probes Deferred decal support for SH9 ambient light Deferred decal support for emission maps
10 Years Ago
Fixed Mono.Cecil shenanigans
10 Years Ago
removed footstep fx from concrete/dirt/forest/grass/metal/tundra/wood but left the prefab so triggers still sound. added stone mesh particles to replace sprite sheet. removed alternate impact blunt fx's
10 Years Ago
Reload sounds from other players are audible. Tweak crossbow reload sounds to match updated animation.
10 Years Ago
postmerge fixes
10 Years Ago
merge from main
10 Years Ago
Water treatment plant, early work
10 Years Ago
Viewmodel fixups, unification
10 Years Ago
updated overlay_bleeding_height map to Petur's superior version.
10 Years Ago
Fixed server compile error
10 Years Ago
Added ghetto-ass support for normal mapped screen overlays
10 Years Ago
updated overlay_bleeding maps.
10 Years Ago
Moved water depth and post opaque to CameraEvent.BeforeReflections (deferred) Tweaked underwater terrain spec/refl occlusion Added projectsettings analytics stuff that 5.2 keeps generating