127,305 Commits over 4,109 Days - 1.29cph!
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reduced costs of weapon attachments
updated loottables to include new attachments
updated heli loot to drop new attachments
smoothed out the animal animations. The bear isn't so herky/jerky when he's attacking players.
Can throw melee weapons while running
Downed rain collision quality
new building parts current files progress
bundle fixes
brighter flashlight, narrower cone
GamePhysics now uses the new allocation-free physics API
Fixed some speeling mistakes
added light toggle to keybinds
Refresh batched building mesh when rotating building parts
Roofs can no longer be placed downwards
Reduced roof max placement distance
Change FOV when screen aspect is high to avoid being able to side-eye through walls
Fixed possibilities of ghost items if giving to full inventories
Simpler/nicer/actually working for for the view stretch thing
polished laser sight, is accurate to crosshair, beam enabled
polished flashlight
added flashlight beam in third person
lasersight provides recoil reduction
all weapons have an appropriate deploy delay
removed underbarrel attachment slot from crossbow (no more laser/flashlight on it, its too f0cked)
Added "Particles/Beam"; similar to "Particle\Additive HDR" except with: shadow texture + planar fade + distance fade
Boob bones, female cleanup.
fixed all weapon ikhold positions so they work with bonescaling.
Material specific melee weapon impacts
New plant pick sounds
Lots small sound tweaks/polish
Mix tweaks
merge from main/soundpolish