129,043 Commits over 4,140 Days - 1.30cph!
Staggered unity launching
RUST-1077 ServerMgr.Xp.GetAgent bug
Reverted to slower build process that actually works gfy unity
RUST-1071 Better player feedback when cancelling an item in crafting queue
RUST-678 Shadow distance & shadow cascades not saved to cfg
Verified that community UI works
Copying hash shit from main
Save spawnable's population, restore on load
road decals texture - markings are a bit easier to spot
runway models WIP
airfield work backup
Deleted unused controllers & vm anims
Added third person throwing anims + clips
Bullets are hitscan for the first x meters (initialDistance)
Fixed bullets not actually firing until the next frame
more unused anims deleted
Updated manifest
Fixed server failing to start up if entity deleted in load
playing with the airport building visuals
runway - added helipad and polish
airfield work backup
Damage model reboot baseline
New overhang parts
Airfield work backup
crash fix with more than 6 owners ( maybe )
nerfed xp gain from others using your tools from 100% to 20% (derp)
Specify mid-clip fade in/out rules on a per-clip basis
Song setup tweaks
Make sure music stuff only runs on the client
Disable music by default (music.enabled convar)
Re-add music intensity increases to supply drops & the helicopter
Restored BaseMelee sprinting behaviour when pressing attack or aiming
Fixed long-time issue where attack actions were delayed one frame while sprinting
watchtower_c model update to be taller
airfield work backup
Clothing no longer affects hitboxes
Fixed trippy/wonky rivers (RUST-1072)
Hitboxes are no longer affected by the blend weight quality setting