129,506 Commits over 4,140 Days - 1.30cph!
trying to untangle crap 1
trying to untangle crap 2
Reviving line of sight check is more forgiving such that it doesn't cancel immediately when losing focus
progress - vertex painting
Changed decal/deferred-decal emission intensity property to hdr color value and fixed it not being applied
Fixed
cherrypicking the deferred decal shader fix
Fixed deferred decal shader writing roughness instead of smoothness (error on docs)
Attempt to fix gbuffer channel interference in decal shader
Building blocked message is only shown when in building mode
Holding a hammer also enables the building blocked message
cherrypicking the deferred decal shader fix
Ore veins WIP textures and decal prefabs (gold and uranium)
Glow worms textures and test models
Adding cave dressing scene
Fixed foliage displace shader d3d11_9x compilation error
Merged foliage shader fix
profile samples for GamePhysics
rolled back to 5.4.0p1
Added SSAO distance fade to far values; e.g. smaller radius in viewmodel
Building privilege is also checked at the construction placement position, not just at the player position
Unified DecalDictionary and ParticleDictionary into EffectDictionary
Added support for foliage displacement prints
Added foliage displacement trails to players
Fixed profiler sample mismatch introduced with
16568 (spamming when looking at terrain)
Fixed server ssao texture format error; now detecting null device
SSAO texture format error to warning
Fixed lighthouse issues and changed lighthouse spawning settings on proc map
Quick optimization for OBB.Contains
Merged lighthouse changes from dungeon. Fixed lighthouse spawning topology rules on proc map.
Added missing lighthouse files and incremented network++
Enabled ssao fade params for viewmodel occlusion; just needs tweaks and bleeding fix
Foliage displacement code cleanup
Minor foliage displacement optimizations
Fixed water system perf on riverless maps
Lighthouse, broken up railing on the top floor.
Fix for near/viewmodel ssao color bleeding
Merge from dungeone, broken up lighthouse railing
Fixed server side player rotation getting corrupted when spawning in sleeping bags that were placed on hills
Workaround for ssao/blur shader opengl compilation error
more ivy models
building allowed guide models and prefabs