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120,719 Commits over 4,018 Days - 1.25cph!

11 Years Ago
Made WaterUpdate use color inspector variables instead of just alpha multipliers
11 Years Ago
Fixed that the initial component state of the F2 menu was not being applied properly Enabled motion blur by default Deleted TestLevel_Minh since it was completely broken anyhow o(recreate from TestLevel if you still need it)
11 Years Ago
3rd person animations for thompson machine gun
11 Years Ago
GA tweaks
11 Years Ago
Deleted unused stuff
11 Years Ago
Compressed some textures that were probably uncompressed for a good reason
11 Years Ago
Tweaked GA session timeout
11 Years Ago
Updated VM Arms textures
11 Years Ago
Added anim events to torch 'lit' vm anims
11 Years Ago
Fixed tree health/wood gather amounts
11 Years Ago
Don't run item commands if too far away
11 Years Ago
Blunt concrete impact had a bullet hole quad
11 Years Ago
Made animal ragdolls out of flesh Animal skins now have colliders, so you can't run through them Fixed players not going into the sleeping pose
11 Years Ago
SkinnedMultiMesh now creates a shared LODGroup Added LOD slider to PlayerModel scene
11 Years Ago
Updated eoka & revolver wm prefabs
11 Years Ago
Tweaked quality settings Tweaked LODs on player models
11 Years Ago
Added name tags
11 Years Ago
adjusted the positioning on some vm_ prefabs to fix some clipping issues
11 Years Ago
fixed some clipping for some of the vm_ models
11 Years Ago
fixed a small bug on the player anim controller
11 Years Ago
tweaked the 3rd person melee attack animation (the speed should match the vm_ and it also is aimed more towards the center now )
11 Years Ago
icepick prefab
11 Years Ago
remaining icepick animations; sound files for the icepick
11 Years Ago
Reduced footstep sound volume Reduced door close/open sound volume Restored campfire sound
11 Years Ago
Eoka pistol now working in 3rd person
11 Years Ago
protocol++
11 Years Ago
Added case insensitive String.Compare extension method Did Tools -> Update Prefab Names
11 Years Ago
Fixed deploying campfires etc through some building parts Fixed wooden box guide not functional Fixed foundation collision sometimes being 10cm high Added trim to foundation triangle
11 Years Ago
updated vm bota bag prefab
11 Years Ago
Edited stone hatchet wm prefab
11 Years Ago
Added temp stone hatchet world model ( No lods as new stone hatchet is currently being modelled)
11 Years Ago
Fixed being able to build on unbuilt triangular frames Fixed walls/railings placed on triangles facing inwards instead of outwards
11 Years Ago
Added new spawn filter category: topology Fixed ores and northern field trees spawning on mountain summits Allowed trees to spawn on mountains, as long as they're not high enough for snow Re-added rock clutter on dirt Increased the number of bushes in open fields
11 Years Ago
Fixed stone hatchet having broken holdtype
11 Years Ago
Fixed sleeping bag owner id not surviving a load
11 Years Ago
Fixed hammer hitting slow
11 Years Ago
Fixed all compile warnings (apart from inconsistent newline bullshit)
11 Years Ago
Removed some unused shaders Added script to find unused shaders (which is mostly useless) Dropping items now uses player eye angles properly Fixed prefab warning when prefab has caps in name
11 Years Ago
Don't report each attack (performance)
11 Years Ago
Fixed not being able to walk up stairs (made collider convex)
11 Years Ago
Fixed craft cancel refund dupe exploit/bug
11 Years Ago
Updating native libraries (should fix linux issues)
11 Years Ago
Slight adjustments on forest 5 and 6.
11 Years Ago
Updated native plugins Terrain heightmap feature size scales with inverse of frequency Terrain heightmap generation now supports per-biome settings (will be useful in the future) Tweaked biome distributions Improved biome transitions Tweaked terrain splatmap Tweaked forest size and frequency (not final, it just broke with the noise algorithm update and I had to do some adjustments) Protocol++ (this means servers have to restart - you can stop asking me now)
11 Years Ago
Forest 5 spawning again. Pretty crappy at the moment, but not for long.
11 Years Ago
Fixed the desert grass tone
11 Years Ago
Added ~6x faster native PVT pre-pass rendering path with managed fallback; waiting for native binaries Added ~5x faster native AmplifyMotion skinned motion calc path with managed fallback; waiting for native binaries Merged a few bugfixes from Amplify Motion 1.3.0; scaled auto worker threads to half Added debug overlay properties to PVT_Control; removed related ad-hoc code from runtime
11 Years Ago
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11 Years Ago
added muzzleflash effects to the eoka / revolver / pipe shotgun
11 Years Ago
tweaked several of the effects for a bunch of weapons; fixed exposed polygons for some of the pipe_shotgun animations.