reporust_rebootcancel

138,649 Commits over 4,505 Days - 1.28cph!

12 Years Ago
Fixing occasional "samed field name is serialized multiple times" error related to TerrainSplatMap
12 Years Ago
condition2
12 Years Ago
missing stuff
12 Years Ago
Small terrain shader property changes; gui changes to match u5a22 Terrain mesh blend shader (wip)
12 Years Ago
merge from main
12 Years Ago
Ambience WIP
12 Years Ago
Merge from main
12 Years Ago
Added ResourceRef - to reference GameObjects in Resources but translate the reference to a name at runtime. Unity sux. Placeholder explosion effect for goosey and alex to play with
12 Years Ago
Added conditionRepairable to item defs
12 Years Ago
merged changes from main
12 Years Ago
improved the blood particle effects fixed a bunch of wm_ weapons not using the proper 3rd person hold type
12 Years Ago
Backup
12 Years Ago
Ambient stings & ambience volume tweaks
12 Years Ago
merge from main
12 Years Ago
First pass at ambience
12 Years Ago
Missing start position randomization
12 Years Ago
Progress
12 Years Ago
Progress
12 Years Ago
Can only sprint forwards Can't melee attack when sprinting
12 Years Ago
Fixed infinite loop crash
12 Years Ago
Effects can be broadcasted to everyone on the server (for things like loud explosions)
12 Years Ago
Revised to previous Salvaged axe vm Idle as it has been overwritten
12 Years Ago
Added loot panels Fixed not being able to loot player's clothes Network protocol++
12 Years Ago
Added max depth to PathFinder Added road and roadside topology
8 Years Ago
Moved everything on the occluder layer to the invisible layer (occluder layer is no longer in use or functional)
12 Years Ago
Adding eac hashtool
12 Years Ago
Updated PlayerModel scene's Terrain game object
12 Years Ago
Fixed jackets having empty skinned mesh renderers
12 Years Ago
Changed holdtypes to better match salvaged axe / icepick weapons
12 Years Ago
Added building privilege notices
12 Years Ago
Made procedural generation fully modular (for exact control over the step order) Made static decor and monument placement part of the modular procedural generation Simplified decor system (now only used for dynamic clientside clutter, as it should be)
12 Years Ago
Decor folder cleanup
12 Years Ago
Merge from main
12 Years Ago
Merged modular procedural generation from main/roads Protocol++ (network + save)
12 Years Ago
Added speaker settings to F2 (but Unity doesn't let you switch speaker modes at runtime yet, so they're hidden)
12 Years Ago
Minor code cleanup
12 Years Ago
Fixed lighthouses spawning underwater
12 Years Ago
Dying/bleeding overlay
12 Years Ago
Fixed spawn filter of clutter flowers
12 Years Ago
Changed _placeholder normal import settings Added support for that 9th splat; blend mask is currently disabled due to shader limitations
12 Years Ago
Holding Alt looks behind you
12 Years Ago
changes for server to know when broken
12 Years Ago
merge from main
12 Years Ago
Fixed blend masking shader limits
12 Years Ago
minor refactor
12 Years Ago
added condition vars to a bunch of items
12 Years Ago
merge into main
12 Years Ago
protocol++
12 Years Ago
Renamed some functions, guns now lose condition when fired
12 Years Ago
Checking in missed textures for the longsleeve tshirt