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139,318 Commits over 4,505 Days - 1.29cph!

10 Years Ago
fixed screen interference fixed background of vm screen being too reflective
10 Years Ago
More transparent ordering workarounds to fix particles clipping against window
10 Years Ago
backup
10 Years Ago
Fridge size tweaks (scale -12.5%)
10 Years Ago
Fridge workshop model is openned
10 Years Ago
fridge door tweaks for readability
10 Years Ago
Fixed vending machine screen text now showing Fixed vending machine text and glow lights not refracted
10 Years Ago
Fixed vending machine screen glass not refracted
10 Years Ago
reduced python cost
10 Years Ago
Fixed warning in screen interference shader Added double sided lighting to glass impact decal + custom shader
10 Years Ago
Inventory stack fix
10 Years Ago
NRE fixes Fixed fridge icon position
10 Years Ago
Rug setup end Manifest
10 Years Ago
reduced bloomage of vm screen
10 Years Ago
Cleanup and fixes
10 Years Ago
Tweaks and fixes
10 Years Ago
model and material tweaks, rug specmap
10 Years Ago
NRE fix for vending machine admin
10 Years Ago
extra protection
10 Years Ago
fixed items being deleted when stacked ontop of eachother in vending machine/shopfront
10 Years Ago
More glass impact decal variations, include larger webbing
10 Years Ago
manifest
10 Years Ago
Increased size of sewing kit & some other component world models
10 Years Ago
Misc shader fixes/cleanups
10 Years Ago
rug world model physics adjustments
10 Years Ago
Added hiz culling to npcs
10 Years Ago
Mesh batching includes vertex color data
10 Years Ago
Overgrowth material uses foliage shader
10 Years Ago
Moved displacement sampling to common foliage shader include Added temporary displacement to foliage shader
10 Years Ago
Test foliage assets
10 Years Ago
CraggyIsland foliage test
10 Years Ago
Added occluders to high external walls Added occluder material to batch-unite all occluders
10 Years Ago
Updated high external wall occluder meshes
10 Years Ago
Fixed collider lookup table on batched colliders
10 Years Ago
fixes to some world models
10 Years Ago
tweaked the glass impact effects (some shards stay on ground)
10 Years Ago
fridge lock pos fix
10 Years Ago
added actual ironsights to the double shotgun (so it's easier to aim) made the glass particles fadeout a bit smoother
10 Years Ago
Cherry picked batching optimizations from foliage_system branch
10 Years Ago
Merge from main
10 Years Ago
Code lock world model
10 Years Ago
Weapon prefab cleanup
10 Years Ago
Weapon prefab cleanup
10 Years Ago
Fixed collider batching issue
10 Years Ago
Weapon prefab cleanup
10 Years Ago
Weapon prefab cleanup
10 Years Ago
Prefab update
10 Years Ago
Fixed issues with batched LODs getting randomly stuck
10 Years Ago
CodeGen (client compile fix)
10 Years Ago
spear optimisation