userGarry Newmancancel

19,645 Commits over 4,018 Days - 0.20cph!

10 Years Ago
New block socket Made it so sockets can be set as rotatable
10 Years Ago
Fixed legacy console etc
10 Years Ago
Updated building_basic_all.max
10 Years Ago
Raised floors/foundations 5cm
10 Years Ago
Network fixes
10 Years Ago
EAC bundle for OSX
10 Years Ago
Building component level transitions
10 Years Ago
Added server blacklist for legacy (blocking 976 fake servers)
10 Years Ago
Updated building_basic_all.max
10 Years Ago
Building system revamp checkin
10 Years Ago
EAC server update
10 Years Ago
Should fix EAC errors when more than 256 players on a server
10 Years Ago
Fixed not loading entity parents from saves (fixes missing locks on load)
10 Years Ago
Server always loads by default unless -skipload is on command line Reversed earlier change to Lidgren
10 Years Ago
Updated EAC.Client.dll
10 Years Ago
Fixed railing creation physics push glitch Consolidated some common errors Error reporter reports current level name Fixed NRE in model.trigger Error logging now ignores errors from Oxide Fixed NRE in Effect.Init
10 Years Ago
Removing because doesn't exist?
10 Years Ago
Potential NRE in effect sending
10 Years Ago
Server compile fix
10 Years Ago
Fix being able to no-collide with walls by hitting them with the hammer :S
10 Years Ago
Temporarily disabling EAC for osx/linux (until EAC for osx/linux works properly)
10 Years Ago
Made lock code spawnable with existing items (temporary) Updated scene2prefab, phrases
10 Years Ago
Added DontBecomeSolidWithPlayerInside Fixed exception when loading old save
10 Years Ago
Made tree colliders convex or converted to capsules (perf, memory)
10 Years Ago
Halved tree count
10 Years Ago
Testing beta11
10 Years Ago
Fixed gesture animations playing by default. Fixed NRE in DamageIndicator
10 Years Ago
Fixed defaulting to shitty quality Fixed not being able to hit trees
10 Years Ago
Fixed network compression size threshold on broadcast
10 Years Ago
Quick fix for stuff trees etc notspawning on servers
10 Years Ago
Fudged menubackground to avoid compiling GI (because it crashes the build server) Fixed warnings
10 Years Ago
Fixed compile error Throw exception on compile error
10 Years Ago
Merging tree-sync-experiment to main
10 Years Ago
Merged with trunk
10 Years Ago
Added network compression
10 Years Ago
baseNetworkable.networkOwner not used for anything
10 Years Ago
Don't delete the spawnhandler on a listen server Tree layer (for perf tests) Not moving trees into Network heirachy seems to fix group < errors Changed network rotations to send as vectors Don't send trees in every snapshot - only the first one Don't send a full snapshot when spawning dead
10 Years Ago
Moved tree stumps to their own prefabs
10 Years Ago
Hide prefabID in inspector
10 Years Ago
Added TreeEntity (so we can specifically optimize trees) Replaced ent.sourcePrefab string with prefabID (a hash of the string) Added ent.KookupSourcePrefab() (to get the prefab name as a string) Updated prefabs with new ID
10 Years Ago
No need to build manifest in build process, it's done in a seperate call now to force defines
10 Years Ago
Updated to coherentui 2.5.0.0
10 Years Ago
Can set developer convar on server Fixed logic error in RPC_Server.MaxDistance Disabled PVT and water reflections by default (perf)
10 Years Ago
Only generate manifest if full defines are set
10 Years Ago
Fixed server compile issue
10 Years Ago
Merging lock code into the main branch
10 Years Ago
For test purposes, give everyone a lock_code on spawn (until we have batteries spawning)
10 Years Ago
Added sounds for code lock Fixed hearing animal sounds from 200 miles away Made player footsteps quieter
10 Years Ago
Placeholder art for locks
10 Years Ago
Scene2Prefabs can now set their own target names Made KeyCodeEntry UI a scene2prefab