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7,315 Commits over 2,345 Days - 0.13cph!

11 Years Ago
Switched networking to use times instead of ticks Added server.fakelag Added sever.fakeloss Made lerping more sophisticated Fixed RemoteLog serialization Protocol++ Fixed ddraw.boxes all being white
11 Years Ago
11 Years Ago
network grid tweak
11 Years Ago
Bunch of clientside profiling
11 Years Ago
When loading a HeldEntity, reset the owner
11 Years Ago
More profiling
11 Years Ago
Better behaviour for disabled entities
11 Years Ago
Fixed assertion weirdness on server startup Fixed Lerp not lerping when far away
11 Years Ago
Attempt to fix "NetException: This message has already been sent!"
11 Years Ago
Made the work queue class generic Fixed stability system huge freezes Warn if loading an entity takes too long
11 Years Ago
Updated builder to use b18
11 Years Ago
Fixed fog shader on windows Tweaked entity network rates Fixed logic error in DamageTypes
11 Years Ago
Fixed startup error in buildingtest Fixed guns making now shoot effects Fixed entity disable broken logic Converted weapon worldmodels to the new ShadowOnly stuff Limting error reporting to 5 per minute Fixed NRE when getting pingTime Fixed deploy guide NRE Fixed "Ignore collision failed" warnings Fixed NRE and warnings in new console system
11 Years Ago
Reverted to previous lidgren version
11 Years Ago
Fixed missing smoke materials on cargo plane and torch
11 Years Ago
Splitting up Cl_BasePlayer into partials Fixed fall damage Rebuilt plugins
11 Years Ago
Properly named queue time warnings
11 Years Ago
Fixed player models not aiming up/down
11 Years Ago
Spawned entities send a creation message immediately
11 Years Ago
Don't re-network updated stability value unless it changed
11 Years Ago
Guards against NaN/Infinity vectors and added warnings
11 Years Ago
Don't load entities with NAN/Infinity positions, warn on it Tweaked WorkQueue warning times Show stats in server console
11 Years Ago
Tweaking console newline behaviour
11 Years Ago
globalchat enabled by default More server console tweaks/fixes
11 Years Ago
UpdateSurroundingsQueue profiling
11 Years Ago
WorkQueue performance tweak
11 Years Ago
Another IsNaNOrInfinity check in AILocomotion
11 Years Ago
Setting up console window to host other developer tools
11 Years Ago
Entity list Entity stats
11 Years Ago
Temporarily preventing sending network update on stability var change
11 Years Ago
Player prefab performance test
11 Years Ago
Stability performance vars Workqueue insight
11 Years Ago
time and physics convars for server owners
11 Years Ago
Physics performance tweaks Fixed campfires not dealing damage properly
11 Years Ago
Workqueue profiling
11 Years Ago
inGroundPathQueue = true
11 Years Ago
More work queue optimizations
11 Years Ago
Server diagnostics
11 Years Ago
Fixed clothes not animating in PlayerModel.unity
11 Years Ago
Send player's belt inventory correctly No active weapon when sleeping
11 Years Ago
Fixed missing walls etc
11 Years Ago
Include build time in error reports Fixed active weapon not always updating properly
11 Years Ago
Fixed player belt inventory not really sending in snapshots
11 Years Ago
Fixed torch flicking on for a second when swapped to
11 Years Ago
Cleaning up and optimizing stability system Loading a save pre-warms the stability system Added DebugServer/DebugClient callbacks if entity is in debug mode OnFlagsChanged gets called when entity flags change
11 Years Ago
Tweaks
11 Years Ago
Tweaks
11 Years Ago
Can place supports/pillars on foundation/floor triangle Can attach floor triangles to each other (like normal floors)
11 Years Ago
Extra dedicated server stats
11 Years Ago
Stability support eventually fail gracefully if no ground route found