7,315 Commits over 2,345 Days - 0.13cph!
Switched networking to use times instead of ticks
Added server.fakelag
Added sever.fakeloss
Made lerping more sophisticated
Fixed RemoteLog serialization
Protocol++
Fixed ddraw.boxes all being white
Bunch of clientside profiling
When loading a HeldEntity, reset the owner
Better behaviour for disabled entities
Fixed assertion weirdness on server startup
Fixed Lerp not lerping when far away
Attempt to fix "NetException: This message has already been sent!"
Made the work queue class generic
Fixed stability system huge freezes
Warn if loading an entity takes too long
Updated builder to use b18
Fixed fog shader on windows
Tweaked entity network rates
Fixed logic error in DamageTypes
Fixed startup error in buildingtest
Fixed guns making now shoot effects
Fixed entity disable broken logic
Converted weapon worldmodels to the new ShadowOnly stuff
Limting error reporting to 5 per minute
Fixed NRE when getting pingTime
Fixed deploy guide NRE
Fixed "Ignore collision failed" warnings
Fixed NRE and warnings in new console system
Reverted to previous lidgren version
Fixed missing smoke materials on cargo plane and torch
Splitting up Cl_BasePlayer into partials
Fixed fall damage
Rebuilt plugins
Properly named queue time warnings
Fixed player models not aiming up/down
Spawned entities send a creation message immediately
Don't re-network updated stability value unless it changed
Guards against NaN/Infinity vectors and added warnings
Don't load entities with NAN/Infinity positions, warn on it
Tweaked WorkQueue warning times
Show stats in server console
Tweaking console newline behaviour
globalchat enabled by default
More server console tweaks/fixes
UpdateSurroundingsQueue profiling
WorkQueue performance tweak
Another IsNaNOrInfinity check in AILocomotion
Setting up console window to host other developer tools
Temporarily preventing sending network update on stability var change
Player prefab performance test
Stability performance vars
Workqueue insight
time and physics convars for server owners
Physics performance tweaks
Fixed campfires not dealing damage properly
More work queue optimizations
Fixed clothes not animating in PlayerModel.unity
Send player's belt inventory correctly
No active weapon when sleeping
Include build time in error reports
Fixed active weapon not always updating properly
Fixed player belt inventory not really sending in snapshots
Fixed torch flicking on for a second when swapped to
Cleaning up and optimizing stability system
Loading a save pre-warms the stability system
Added DebugServer/DebugClient callbacks if entity is in debug mode
OnFlagsChanged gets called when entity flags change
Can place supports/pillars on foundation/floor triangle
Can attach floor triangles to each other (like normal floors)
Extra dedicated server stats
Stability support eventually fail gracefully if no ground route found