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6,606 Commits over 2,192 Days - 0.13cph!

12 Years Ago
Don't run triggers on clientside entities Check that baseProtection is valid before trying to use it TriggerHurt now takes a Damage Type
12 Years Ago
12 Years Ago
Phrase, items, Icons updated Removed debug output
12 Years Ago
Merged weaponrefactor into main
12 Years Ago
Protocol++
12 Years Ago
Fixed EnvSync error
12 Years Ago
Fixed bugs with PrefabPreProcess prefabs being removed on level change Fixed ServerConsole not shutting down cleanly
12 Years Ago
Fixed PrefabPreProcess disabling every prefab RustBuilder - always try to retry failed builds Touched a bunch of prefabs
12 Years Ago
Touched some prefabs
12 Years Ago
Fixed gathering (probably)
12 Years Ago
Tweaked DDraw/ConsoleSystem
12 Years Ago
Cleaned GameTrace Fixed bullets/melee attacks sometimes not hitting when they should Removed PlayerCollision (unused) Removed hitbox, hitsphere (unused)
12 Years Ago
Debug info for hurt
12 Years Ago
Fixed melee attacks sometimes striking twice Fixed shot arrows spawning at 0,0,0 instead of where they landed
12 Years Ago
Locks now deployable again (quick fix)
12 Years Ago
Increased ore/stone count
12 Years Ago
Animals now spawn hydrated Upgraded BaseMetabolism.cs to use newlines Player prioritises network updates to themselves
12 Years Ago
Debug spawns and hurts when developer > 1
12 Years Ago
Don't show all the building component templates at 0,0,0 Fixed bear skin not having a protection property
12 Years Ago
Added spawnhandler stuff to report command
12 Years Ago
Limited networking fixes
12 Years Ago
Fixed time/date not progressing
12 Years Ago
Fixed the entire networking system "pissing the bed" when switching weapons Fixed skinnedmesh collision detection sometimes "fucking up" Fixed CameraMan rotation being "shit"
12 Years Ago
Toned down head swing/bounce effects on melee weapons
12 Years Ago
Attempt to fix MissingMethodException in AnimalAnimation.cs (cc gooseman)
12 Years Ago
Temporarily disabling MatchPlaybackSpeedToMovement because it's spitting out errors and I'm not sure it's the proper way to do it
12 Years Ago
Tweaked physics timings Added client.lerp var for debug Tweaked how Lerp works (now smoother) Fixed shiny textures Fixed broken/missing sand texture in TestLevel
12 Years Ago
Fixed bullet hit effects sometimes not being where you'd think they'd be Removed/Fixed dedicated server Item.SetParent warning
12 Years Ago
Added server.save Calling quit on the server does a final save Fixed sleeping bag respawn sometimes not offerered when it should be Console death message show if killed by hunger etc Fixed backing out of cupboard area exploit
12 Years Ago
Fixed active belt icon being 'sticky' Updated phrases
12 Years Ago
Moved camera blur effects to a sub-camera
12 Years Ago
Fixed tooltip not updating when the options changed Fixed tooltip getting stuck on screen
12 Years Ago
Converted lock deployment method to new weapon system (can deploy using primary fire again) Fixed stringpool collision error with RPCs Protocol++
12 Years Ago
Don't try to run unconnected player's network queue More profiling stuff
12 Years Ago
Genericizing deployment guides Fixed boner in SendEntityUpdate
12 Years Ago
Bunch of missing meta files Fixed crosshair missing sprite
12 Years Ago
Locks now have deployment guides Fixed hammer highlight not drawing walls properly
12 Years Ago
Switched console to UnityUI Fixed block health network order weirdness Throw error if SkinnedMeshCollider has no SkinnedMeshRenderer
12 Years Ago
Tweaking event schedule to make sure we don't have multiple running
12 Years Ago
Added a shitload of props from the asset store that we intend to be placeholder but will probably never get changed Small radtown scene2prefab
12 Years Ago
EntityComponents can define menus too Added basic loot crates to radtown test Changed ResourceContainer to use EntityMenu instead of OnUse
12 Years Ago
Lootspawn property
12 Years Ago
Server perf tweaking
12 Years Ago
Profiling player join
12 Years Ago
Fixed large woodbox slot count Fixed ore resource counts Fixed chick cluck volume Fixed flesh attack volume
12 Years Ago
Server log now shows reason for disconnect
12 Years Ago
Fixed compile error
12 Years Ago
Fixed rock textures
12 Years Ago
Fixed "server is closing" error
12 Years Ago
More profiling Fixed bushes being bulletproof Changed how entity position/updates are networked for performance Fixed loading screen not showing connection progress