7,315 Commits over 2,345 Days - 0.13cph!
Fixed building block darken health effect
Stability perf tweaks
Fixed campfires starting on after save/load
Fixed dropped items sometimes not being removed
Ran scenes 2 prefab to fix broken prefabs
Fixed prefabs with missing components
Fixed infinite loop in Tools/Find/Prefab Errors
Network channels
Congestion handler
Added player persistant data
Blueprints restricted to player's unlock list
Fixed not being able to pick up dropped items
LootSpawn generation from existing items
Blueprint icon hack
Blueprint learning
Stopped time resetting to current server time
Fixed GetTriangleTransform NRE
Fixed error reporting not always reporting
Fixed NRE in corpse dropping
Future proof how RPCs are written/read
Snap player back if they're somewhere they shouldn't be
Fixed wooden walls using brick walls skin
Protocol++
Clarified triangle index error
Another swing at GetTriangleTransform fix - hitInfo.triangleIndex doesn't get set properly with SphereCastAll?
Disabling message recycling (test)
Enable fps.limit for servers
Temp fix for syringe exception
Server logs now go into server identity folder
Server logs use windows newlines
Fixed sometimes reverting to real world time
Fixed realm weirdness (caused lock parenting to fail on client + other possible weirdness)
Strip ParticleScaler from server builds
Removed aimcone from bolt rifle
Throw error if Realm not set
Fixed nametag NRE
Fixed NRE in status command
Fixed viewmodel NRE
Fixed NRE in DropItems
Fixed NRE in SendPlayerState
Fixed Locks not saving proper
Tweaked server console colours
Save loot contents
Loot regen
Merge fixes
Fixed realm error when moving items in the inventory
Loot boxes can be destroyed (and their contents spilled)
Loot boxes can be respawnable
merging realm fixes from radtown branch
Picking up an item from the ground shows pickup notice
Tweaked lerp rates
Tree entities + Building Blocks have lerp disabled
EntityFlag_Toggle component uses UnityEvent
Properly mark generated LootSpawn properties as dirty when generating so they save
DropUtil adds some angular velocity too
Updated EAC (no more kicks due to steam timeouts)
protocol++
Don't throw unpushed realm errors outside of the editor
Fixed "Prevent Build" layer doing nothing
Fixed player motion colliding with triggers
Updated radtown_small
Airdrop uses new loot system
Fixed airdrop always dropping into the middle of the map
Barrel loot
Fixed radiation fuckup
Fixed loot respawn times