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7,315 Commits over 2,345 Days - 0.13cph!

11 Years Ago
Tweaked DDraw/ConsoleSystem
11 Years Ago
Cleaned GameTrace Fixed bullets/melee attacks sometimes not hitting when they should Removed PlayerCollision (unused) Removed hitbox, hitsphere (unused)
11 Years Ago
Debug info for hurt
11 Years Ago
Fixed melee attacks sometimes striking twice Fixed shot arrows spawning at 0,0,0 instead of where they landed
11 Years Ago
Locks now deployable again (quick fix)
11 Years Ago
Increased ore/stone count
11 Years Ago
Animals now spawn hydrated Upgraded BaseMetabolism.cs to use newlines Player prioritises network updates to themselves
11 Years Ago
Debug spawns and hurts when developer > 1
11 Years Ago
Don't show all the building component templates at 0,0,0 Fixed bear skin not having a protection property
11 Years Ago
Added spawnhandler stuff to report command
11 Years Ago
Limited networking fixes
11 Years Ago
Fixed time/date not progressing
11 Years Ago
Fixed the entire networking system "pissing the bed" when switching weapons Fixed skinnedmesh collision detection sometimes "fucking up" Fixed CameraMan rotation being "shit"
11 Years Ago
Toned down head swing/bounce effects on melee weapons
11 Years Ago
Attempt to fix MissingMethodException in AnimalAnimation.cs (cc gooseman)
11 Years Ago
Temporarily disabling MatchPlaybackSpeedToMovement because it's spitting out errors and I'm not sure it's the proper way to do it
11 Years Ago
Tweaked physics timings Added client.lerp var for debug Tweaked how Lerp works (now smoother) Fixed shiny textures Fixed broken/missing sand texture in TestLevel
11 Years Ago
Fixed bullet hit effects sometimes not being where you'd think they'd be Removed/Fixed dedicated server Item.SetParent warning
11 Years Ago
Added server.save Calling quit on the server does a final save Fixed sleeping bag respawn sometimes not offerered when it should be Console death message show if killed by hunger etc Fixed backing out of cupboard area exploit
11 Years Ago
Fixed active belt icon being 'sticky' Updated phrases
11 Years Ago
Moved camera blur effects to a sub-camera
11 Years Ago
Fixed tooltip not updating when the options changed Fixed tooltip getting stuck on screen
11 Years Ago
Converted lock deployment method to new weapon system (can deploy using primary fire again) Fixed stringpool collision error with RPCs Protocol++
11 Years Ago
Don't try to run unconnected player's network queue More profiling stuff
11 Years Ago
Genericizing deployment guides Fixed boner in SendEntityUpdate
11 Years Ago
Bunch of missing meta files Fixed crosshair missing sprite
11 Years Ago
Locks now have deployment guides Fixed hammer highlight not drawing walls properly
11 Years Ago
Switched console to UnityUI Fixed block health network order weirdness Throw error if SkinnedMeshCollider has no SkinnedMeshRenderer
11 Years Ago
Tweaking event schedule to make sure we don't have multiple running
11 Years Ago
Added a shitload of props from the asset store that we intend to be placeholder but will probably never get changed Small radtown scene2prefab
11 Years Ago
EntityComponents can define menus too Added basic loot crates to radtown test Changed ResourceContainer to use EntityMenu instead of OnUse
11 Years Ago
Lootspawn property
11 Years Ago
Server perf tweaking
11 Years Ago
Profiling player join
11 Years Ago
Fixed large woodbox slot count Fixed ore resource counts Fixed chick cluck volume Fixed flesh attack volume
11 Years Ago
Server log now shows reason for disconnect
11 Years Ago
Fixed compile error
11 Years Ago
Fixed rock textures
11 Years Ago
Fixed "server is closing" error
11 Years Ago
More profiling Fixed bushes being bulletproof Changed how entity position/updates are networked for performance Fixed loading screen not showing connection progress
11 Years Ago
Fixed server info modal closing
11 Years Ago
Check before adding position update
11 Years Ago
Made walls face outwards properly by default Fixed ore texture
11 Years Ago
Network tweak
11 Years Ago
Added MaxSpawnDistance to effects Added low quality mode to lerp Fixed serialization fuckup in StorageBox (fixes capacity)
11 Years Ago
Added timewarnings to stability system
11 Years Ago
Added server.compression to turn network compression on/off
11 Years Ago
More low level network message writing
11 Years Ago
Updated lidgren to r391
11 Years Ago
null entity check in SaveAll (something weird is happening)