7,315 Commits over 2,345 Days - 0.13cph!
Output chat to RCON properly again
Added placeholders to flags starting from << 1 (fixes inspector)
Converting Realm.Server() to isServer where possible
Shielded exception in PlayerPrefs.SetString
Merge fixes
Air drop package contains rare items
Weapon collections loot spawns
Another radtown
Fixed building snapping not working
Fixed radtown radiation sphere not being a trigger
Added server.radiation (servers can turn off radiation, debugging)
Merged radtown branch to main
Store the world checksum in the save too
Protocol++
Fixed spanish translation in english phrases
Updates scenes2prefab
Item list in the dev console
Added inventory.giveid <itemid> <amount>
Added inventory.givebp <itemid>
Fixed local player model sometimes dying, causing invisible players
Fixed barrels respawning until they took over the whole world
Barrels die properly when killed
Retired TransformChangeMonitor
Added EntityTransformNetworking component
NPCs now call TransformChanged() manually
Players now call TransformChanged() manually
Reverted testlevel to non broke version
Paper always craftable
Fixed being able to fly by opening the console
Fixed torch animation lit layers
Fixed torch effects not disabling/enabling
Reverted EAC native binary to the old .bundle format
Fixed IsDestroyed warnings in dedicated server console
Disable EAC when running server in the editor
Fixed input weirdness when opening a menu (using an entity twice etc)
Fixed it so you can stay ducked when a menu is opened
Client - also output warning on map checksum join error
Building block guide now uses the right skin
Fixed building block placement being akward, broken
Fixed cargo plane not networking its position
Fixed some blueprint weirdness
RustBuilder - log exitcode with log file extract
Disabled world checksum kick, logging instead
Fixed errors in PlayerModel scene
Simplified Scene2Prefab to reference GameObjects instead of pathnames
Can have multiple Scene2Prefab's per scene
Scene2Prefab's don't have to be root objects
Translate initializes automatically on first use
Added Transform.GetSiblings<T>()
Server browser WIP
Added LocalizeText component (for localizing a UI.Text)
Refactored how GameManager works (to remove Realm usage)
PrefabPreProcess only process prefabs (in editor)
More UI progress
Loading screen redux
Don't spam commands into the console when loading config file