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6,664 Commits over 2,345 Days - 0.12cph!

11 Years Ago
Lowering sign resolution (crash test)
11 Years Ago
Fixed missing wind
11 Years Ago
shaderlod now targets only specific shaders
11 Years Ago
Speedtree perf lockdown - Automatically try to set the tree LODs (unification) - Make sure all Speedtrees are labelled Speedtree - Disable Smooth LOD transitions (perf test) - Set Alpha Cutoff properly - Switch shader to defaults (invert this when we're ready) - Limit billboard texture size to 1024, disable mipmapping - Force tree networking global (fixes pop in on some trees) - Force tree layer to Trees - Inverted TreeMesh placeholder behaviour
11 Years Ago
Missing horse corpse prefab
11 Years Ago
Added missing SpeedTreeImport script Sign text is now single line only (Unity hates dynamic content http://goo.gl/ZofrPD)
11 Years Ago
Loading screen music facility Fixed tree placeholders Changed how snapshots are sent (for more reliable loading order) NetworkProtocol++
11 Years Ago
Unresponsive timeout fix
11 Years Ago
Horse ragdoll Stop ragdolls kneeling up on spawn
11 Years Ago
Spawnhandler doesn't require TerrainGenerator (init'd in Bootstrap) Components on TerrainMeta adds more components that are probably required Added non procedural test map (CraggyIsland) (this isn't the one petur is working on, it's a small dev test map)
11 Years Ago
Added map to build settings :x
11 Years Ago
Implemented Tom's 3 new head meshes
11 Years Ago
Unity 5.0.1p1
11 Years Ago
Fixed out of order errors
11 Years Ago
Handle missing map properly on client Handle maps without terrain properly
11 Years Ago
Speedtree buildserver crashes (!)
11 Years Ago
Possible fix NRE in DoClientConnected
11 Years Ago
Can remove sleeping bags from death screen
11 Years Ago
Moved MixerSnapshotManager to client instead of Camera (so it works when not in game)
11 Years Ago
Fixed player.IsDucked not working for other players/server
11 Years Ago
Fixed player.IsSprinting not working for other players/server
11 Years Ago
Fixed grade materials not being always being applied properly Fixed compile error
11 Years Ago
Fixed BuildingTest save not loading
11 Years Ago
Server compile fix
11 Years Ago
Moved gameapi stuff to new backend
11 Years Ago
Making it pretty
11 Years Ago
Fixed server autoupdating on startup
11 Years Ago
Update native libraries
11 Years Ago
Speedtree perf tweaks
11 Years Ago
Fixed parachute cull distance
11 Years Ago
Clientside IsDeveloper() fixes
11 Years Ago
Added decal.scale server convar Optimized PrefabAttribute lookups (doesn't create any objects now) Don't decay landlocked blocks Added ddraw.box Fixed not being able to place triangle foundation on terrain
11 Years Ago
Updated symbols
11 Years Ago
Fixed barricades missing placement guides
11 Years Ago
Fixed hitting tree noise generators Tweaking quality settings
11 Years Ago
memory leak tests
11 Years Ago
Debugging tools
11 Years Ago
No more StringPool errors in editor Fixed errors when building the game manifest Hide HUD when a dialog is being shown Mesh painter
11 Years Ago
Merging from main
11 Years Ago
MeshPaint source object Object rotation, panning, zooming Warn if SteamNetworking.IsP2PPacketAvailable takes longer than 5ms
11 Years Ago
Cookies Cleanup Phrases
11 Years Ago
Merged with main
11 Years Ago
Bug fixes Implemented other signs
11 Years Ago
Editor placement fixes
11 Years Ago
Merged with main
11 Years Ago
Merged MeshPaint into main
11 Years Ago
Decal shader ignores uv < 0
11 Years Ago
Don't draw on sign if mouse button is still held down from menu selection
11 Years Ago
Fixed paint wrapping
11 Years Ago
Fixed player animation params sometimes being infinity