5,292 Commits over 2,345 Days - 0.09cph!
Untagged background camera from being main
Don't treat the menu background as a monument
Fixed some building components having broken materials
Fixed broken material on metal plate torso
Protocol++
Fixed railing being deployable over doorway
Results from a fresh import
Removing BuildOptions.UncompressedAssetBundle - hoping it fixes "blah blah is corrupted! Remove it and launch unity again!"
Force inclusion of the player nametag material
Prevent some NREs that shouldn't happen anyway
Don't allow sleeping when dead
UnityEngine.IUI.dll is a candidate for causing "[...] is corrupted! Remove it and launch unity again!" messages
Disabling player nametags for now
Added debug messages to bootstrap - so when self check fails people can see why
Fixed rogue ifdef in FogVolume - which was possibly breaking serialization
Added TestResources self check (slow & noisy, disabled by default)
Updated UnityEngine.dll used by plugins
Fixed CommandLine.HasSwitch failing when called before initialize
Moved stuff around to avoid #ifdef editor serialization warning/errors
Fixed crash in radiation overlay (calling isPlaying on an AudioSource without a clip)
Fixed not being able to jump through windows
Fixed missing material on wall upgrade/transition
Fixed deploying sleeping bags half in a wall
Mitigate DDOS connect attack's ability to close down a server
Don't load saves on startup (until tree bug is fixed)
Group "Cannot create FMOD::Sound" warnings together
Group Mismatched serialization in the builtin class" warnings together
Insulated array exception in PVT PrePassRender
Changed [AmplifyColor/Motion] not supported errors into warnings
Fixed NRE in server.StartMessage
Be less verbose when being ddossed
Server build now (attempts) to strip out client only stuff - like textures and sounds
Changed how MeshCollider works to operate without a SkinnedMeshRenderer (for serverside)
Changed some ifdefs to diagnose the corruption issues
Menu Background is now a scene instead of a scene2prefab
EAC is less verbose
Fixed EAC not de-registering shared accounts properly
Changed [AmplifyColor] errors to warnings
Fixed NRE in server.Kick
Fixed ContextMenuUI/ItemCommand.Run NRE
Made server builds more resiliant against failures
Made menu terrain non static to hopefully prevent Enlighten from crashing
Some serialization oddies fixed
Removed water from MenuBackground (seems to fix corruption bullshit)
Made menu music streaming (instead of in memory)
Don't print packet errors from unconnected connections
More coherent logging - to try to trap the crash on osx issue
Fixed wrong index on string.Format
Server blacklist - block all the servers of the redirectors and fake player counters
Fixed sometimes double printing to the console
Restricted vis.lerp, vis.net to editor (they were being used to cheat)
Made client tick more fps independant
Made wooden hammer shitter at gathering
Fixed array bounds error in BuildingBlock
Fixed NRE in gameconfig
If reporting error without a stack trace, try to generate one
Check and throw specific errors when viewmodel animation state missing
Repory architecture with errors
Added audio convars
Added AdioMixer
Slowed hammer repeat rate
Swapped out shitty sand footstep sound
added footstep sounds to mixer
Fixed bone knife building/damage/gathering
Fixed reflection toggling not turning off terrain rendering
Always allow the menu to be shown with escape, even on sleeping screen
Debug player state for wakeup bug
Limited graphics.fov to between 60 and 80
Forced prefab name generation to lower-case
Removed networked datatables + stringpool
Added GameManifest asset - which holds common strings
Changed HoldType to use an enum instead of strings
No longer need to LoadAll resources on startup (faster startup, less memory)
Protocol++
Avoid issues by lowercasing created entity names
Add event hash to error report to avoid grouping similar errors
Error checking to radiation effect
Fixed PlayerEffects not playing (damage etc)
Prefabs -> Update now rebuilds clothing collisions
Fixed some clothing bones not being registered properly, leading to warnings/errors in console
Show os, branch and build time in branding
Don't update global html vars every frame (perf)
Maybe fixed wakeup bug
Fixed NRE in SpawnFilter when AI has no terrain (test maps)
Ordered arrays in GameManifest to diff better
Fixed broken leg on player preview
Player preview doesn't need to use chroma-keying anymore
Dropped items now have real physics, shouldn't fall through walls etc
Fixed held item being removed when trying to drop
Players drop their held item properly when killed
Increased water temperature
Reduced lung capacity
Reduced stomach capacity
Increased self drying ability
Made water surface visible from underneath again