5,292 Commits over 2,345 Days - 0.09cph!
Increasing client.lerptime default
Fixed being able to build on floor frame
Fixed stairs collision
Fixed not always being able to place doors on upper floors
Changed skinned collider to reference parts using an int hash based on full prefab path + name (eradicates name collisions)
Building components tests
Updated basic building parts fbx
Touching all the audio files
Updated UnityEngine.dll with plugins
Enabled EAC for linux/osx
Removed client.lerptime (exploit)
Changed how position lerping works (to appear less delayed)
Updated items from admin site
Made editor not try to initialize EAC, some steam stuff
Added TimeWarnings on shutdown/disconnects
Updated BuildingTest scene/components
Disabling water reflections should now give a much higher performance boost
Merging lock code into the main branch
Fixed server compile issue
Only generate manifest if full defines are set
Can set developer convar on server
Fixed logic error in RPC_Server.MaxDistance
Disabled PVT and water reflections by default (perf)
Updated to coherentui 2.5.0.0
No need to build manifest in build process, it's done in a seperate call now to force defines
Merging tree-sync-experiment to main
Fixed compile error
Throw exception on compile error
Fudged menubackground to avoid compiling GI (because it crashes the build server)
Fixed warnings
Quick fix for stuff trees etc notspawning on servers
Fixed network compression size threshold on broadcast
Fixed defaulting to shitty quality
Fixed not being able to hit trees
Fixed gesture animations playing by default.
Fixed NRE in DamageIndicator
Made tree colliders convex or converted to capsules (perf, memory)
Added DontBecomeSolidWithPlayerInside
Fixed exception when loading old save
Made lock code spawnable with existing items (temporary)
Updated scene2prefab, phrases
Temporarily disabling EAC for osx/linux (until EAC for osx/linux works properly)
Fix being able to no-collide with walls by hitting them with the hammer :S
Potential NRE in effect sending
Removing because doesn't exist?
Fixed railing creation physics push glitch
Consolidated some common errors
Error reporter reports current level name
Fixed NRE in model.trigger
Error logging now ignores errors from Oxide
Fixed NRE in Effect.Init
Server always loads by default unless -skipload is on command line
Reversed earlier change to Lidgren
Fixed not loading entity parents from saves (fixes missing locks on load)
Should fix EAC errors when more than 256 players on a server
Made entity parenting a bit more bulletproof, error throwing
protocol++ (forcing clean servers)
Removed the rustle triggers on all of the resource trees (the ones on the decor are fine, but they're still not triggers @petur)
Removed damage indicator that was embedded on the main camera for some reason