userGarry Newmancancel
branchrust_reboot/maincancel

5,292 Commits over 2,345 Days - 0.09cph!

11 Years Ago
Don't send group < 0xf777 errors to the html console Updating tree prefabs with their right prefab names Protocol++
11 Years Ago
protocol++
11 Years Ago
Missed some rustle colliders Tweaked creation order of loaded entities
11 Years Ago
Merged construction2 into trunk
11 Years Ago
All the stuff I should have fixed before merging but forgot
11 Years Ago
Compile fix
11 Years Ago
Fixed block skins being deleted on level change, leading to NREs
11 Years Ago
Fixed block stage, demolish state not being networker properly Fixed player flags not saving properly Fixed conditional models not updating when block rotated Fixed block upgrading happening even if you can't afford it Fixed damage overlay flickering, weirdness
11 Years Ago
Tap USE to run default option, hold to open menu Updated crosshair tooltips, stripped out old
11 Years Ago
Hide HUD when in menus etc Hide crosshair when not looking at an entity Animations for crosshair, health tooltip
11 Years Ago
Also hude the HUD if dead or in debug camera mode
11 Years Ago
Fixed serialization bug in tool cupboard Removed debug output
11 Years Ago
Pie menu transition animations
11 Years Ago
Updated to beta 13
11 Years Ago
Server: delete dropped items after x seconds (temporary lag fix) Re-added player name tags Disabled PVP looting (until we have some other stuff in place)
11 Years Ago
Don't hide tree entities in heirachy, it helps nothing Fixed rocks using wrong shader Fixed procedural map not generating properly in editor
11 Years Ago
Tweaking physics variables for dedicated server
11 Years Ago
Fixed NRE in chat system Added server.globalchat convar
11 Years Ago
Fixed NRE in SetupPlayerFootstep
11 Years Ago
Hammering blocks now increases health or demolishes faster Added input.holdtime - the amount of seconds to hold E down for it to count as a hold and not a press
11 Years Ago
Balanced metabolism - can now stave to death again
11 Years Ago
Removing debug output
11 Years Ago
New, simpler melee vs building block damage procificency system (unbalanced)
11 Years Ago
.. now with less debug output
11 Years Ago
Moved branding overlay to uui
11 Years Ago
Show warning overlay if EAC isn't running (for the people running from the exe)
11 Years Ago
Fixed hammer
11 Years Ago
Putting tom's keypad on the code lock
11 Years Ago
Allow building to specific folder if command line is set Log when official sever is rejected because it's not on the whitelist
11 Years Ago
Splitting server debug build
11 Years Ago
Fixed -builtTo command line fuckup
11 Years Ago
Seperate server build fuckup
11 Years Ago
Removing timestamp from GameManifest
11 Years Ago
Also copy all the bullshit to the -buildTo folder
11 Years Ago
Bad stuff happens if-buildTo doesn't end with a slash
11 Years Ago
Merging structural integrity experiment into main
11 Years Ago
Strip TreeMesh from server builds
11 Years Ago
Tweaked wall sockets so you can place walls next to a block/stairs
11 Years Ago
RustBuilder.exe - for the build server. Builds in paralell, catches Unity crashes and automatically retries.
11 Years Ago
Strip LightLOD from server builds
11 Years Ago
Client - disconnect if exception in networking Protocol++
11 Years Ago
Fixed UVs on a bunch of placeholder building component meshes Fixed a bunch of pink materials RemoteLog - moved to server prefab (gamesetup is only for the editor)
11 Years Ago
Stability points on all non grounded blocks
11 Years Ago
Can build on top of blocks (like floors) Hinged door stability (falls to bits of frame destroyed) Floor placement on supports more permissive Lock is removed properly when door is destroyed
11 Years Ago
Added window bars Replaced placeholder textures on blocks with some different placeholder textures
11 Years Ago
Fixed compile error due to missing root bone in chicken skin Fixed generatemanifest/prefabupdate changing prefabs without changes prefabupdate now 70x faster grabbed latest phrases
11 Years Ago
Fixed building walls horizontally out of the side of other walls Made some quick icons for the building parts Added speed param to chicken_anims (unused by the controller right now but animals use this) In editor spawn with a foundation plan
11 Years Ago
Adding missing pillar icon
11 Years Ago
Fixed background blur
11 Years Ago
Subtracting satalite dish commit (to retain compatibility with current version - will readd it later)