userGarry Newmancancel
branchrust_reboot/maincancel

5,292 Commits over 2,345 Days - 0.09cph!

11 Years Ago
Fixed invisible trees Tweaked dedicated server timings
11 Years Ago
Adding speedtree to `always include shaders`
11 Years Ago
Debug building
11 Years Ago
Now on u5b14 Fixed build server
11 Years Ago
Profiling shit
11 Years Ago
Fixed trying to build osx twice
11 Years Ago
Fixed DS compiling Added a rigidbody to animals (testing a theory) Put building rendering on their own layer (for profiling) Optimized player update and added profiling (average saving 4ms a frame depending on server conditions) Increased max timestep (testing a theory)
11 Years Ago
Fixed block damage overlay performance Fixed block damage overlay z-fighting Fixed block health bar not reaching to the end Tweaked the placement guide to not z fight so much
11 Years Ago
Server performance enhancements Added gamemanifest check in SelfCheck
11 Years Ago
Updated RustNative information (we probably need to review this info for all dll/so/dylib)
11 Years Ago
More dll settings
11 Years Ago
Fiddling with dll meta files again
11 Years Ago
Getting rid of 32bit so files we don't use
11 Years Ago
Lets disable 32bit libraries completely in the editor
11 Years Ago
Alright fuck you unity. Not including any 32 bit libraries, going to copy them over manually instead.
11 Years Ago
Queue and spread conditional model updates
11 Years Ago
Build process cleanup
11 Years Ago
Copy win32 dlls over on build Tweaked graphics settings, shader preload Misc performance/profiling tweaks
11 Years Ago
Don't make all server builds development builds (!)
11 Years Ago
Progress when loading a save on server
11 Years Ago
Fixed players not being able to walk through doors Fixed a bunch of substance textures that had reverted to legacy shaders Added developer list (to allow things like joining servers without EAC, debugging) clperf console command
11 Years Ago
Clearing m_PreloadedShaders because it crashes Unity on the build server
11 Years Ago
Completely disabling water reflection (big perf issues)
11 Years Ago
Undoing changeset that turned everything into empty files - gj @plasticscm
11 Years Ago
Re-applying changes - hopefully for real this time.
11 Years Ago
Fixed NRE in ConstructionRenderer.UpdateMaterial Fixed save load spam
11 Years Ago
Don't kick for different manifest, but print a warning in the console so everyone is aware that the versions are different
11 Years Ago
Fixing players not being able to walk through open doors
11 Years Ago
More server profiling Changed how AI ticks to better ration timings
11 Years Ago
Fixed client not being able to interact with doors
11 Years Ago
Store the constructionCollision in the buildingblock prefab
11 Years Ago
Updated native dlls
11 Years Ago
Fixed server compile error in PVT commit Fixed NRE in playerloot
11 Years Ago
Fixed build error spamming 10 times
11 Years Ago
Fixed being able to walk through doors Fixed codelock sending whitelist to players Fixed compile errors
11 Years Ago
Made crafting times server lag independant More profiling Disregard empty chats Tweaked tickrates
11 Years Ago
Removed Debug.Logs from AudioRanomizer >:( Fixed not being able to melee attack doors Fixed EAC warning not showing More crazy profiling
11 Years Ago
Missing Profiler.EndSample()s
11 Years Ago
Adding Duplicate Content script to trunk
11 Years Ago
Deleted 600mb of duplicated textures
11 Years Ago
Catch "Crash!!" build errors too
11 Years Ago
Staggered build starts, more info on task retry
11 Years Ago
Fixed locks floating in mid-air when door upgraded/downgraded Deleted temp.mb files (@gooseman) Deleted incompatible speedtree
11 Years Ago
Fixed the fix
11 Years Ago
Don't let players place building blocks too far away
11 Years Ago
Updated ignores
11 Years Ago
Merged weaponrefactor into main
11 Years Ago
Protocol++
11 Years Ago
Fixed EnvSync error
11 Years Ago
Fixed bugs with PrefabPreProcess prefabs being removed on level change Fixed ServerConsole not shutting down cleanly