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5,292 Commits over 2,345 Days - 0.09cph!

10 Years Ago
Some workshop skins
10 Years Ago
workshop skin organisation
10 Years Ago
Fixed blueprint header Weapon skin capabilities
10 Years Ago
Switched skins to use categories for rareness/price, instead of setting each individually
10 Years Ago
Added "version" console command http://files.facepunch.com/garry/2015/October/07/2015-10-07_23-41-59.png Added "sysinfo" console command Added memory usage functions to native (cuz it doesn't work from Unity) Fixed warnings, spelling errors Bug reporter passed used memory stats
10 Years Ago
Fixed broken weapon reload
10 Years Ago
Blueprint sort speedup
10 Years Ago
Fixed selected item name not showing up (thanks HarryMachin)
10 Years Ago
Splitter fix
10 Years Ago
Server compile fixes
10 Years Ago
RustBuilder crashes - unhelpful
10 Years Ago
Fixed health bar overflow ItemIcon doesn't use VariableReference for the container anymore
10 Years Ago
ItemContainer.Save garbage
10 Years Ago
Added profile blocks to saves
10 Years Ago
replaced new WaitForEndOfFrame() with CoroutineEx.waitForEndOfFrame
10 Years Ago
Added timewarning to GarbageCollectionHandler Seperated gc.collect from gc.unload
10 Years Ago
Running server with -keeplogs will prevent it from wiping the server folder logs on startup
10 Years Ago
Send server info with bug reports
10 Years Ago
Network Cache
10 Years Ago
Reduced cupboard health
10 Years Ago
updated RustBuilder
10 Years Ago
Clientside GC
10 Years Ago
AI garbage, perf
10 Years Ago
Removed BaseEntity.Is<T> (server ai gc)
10 Years Ago
Added MeshColliderBatch tag Less GC + cpu by skipping GetComponent<MeshColliderBatch> if MeshColliderBatch tag isn't set on gameobject
10 Years Ago
AISenseRedirect is redudant (we use .ToBaseEntity) (server perf and gc)
10 Years Ago
Throw error in CreateModulator if array out of bounds OnHolster/OnDeploy should only be called for local players
10 Years Ago
Merged Diogo's awesome water in
10 Years Ago
Fixed doors not shutting clientside, on the first USE Server Corpse Profiling
10 Years Ago
Fixed comfort/radiation/heat triggers not working
10 Years Ago
Enitty save pooling tweaks
10 Years Ago
BuildInformation generator
10 Years Ago
Sqlite perf
10 Years Ago
Some more profiling
10 Years Ago
Fixed devbranch branding not showing
10 Years Ago
Fixed pool sometimes not setting object to null on free
10 Years Ago
Re-enabled EAC logging, disable automatically on exception
10 Years Ago
renamed to grass.displace
10 Years Ago
Added graphics.grassdisplace (to enable/disable grass displacement)
10 Years Ago
Clear server log files on startup
10 Years Ago
k_EAuthSessionResponseVACCheckTimedOut fix (kinda) Server browser perf
10 Years Ago
Performance stuff Bug reporter - report correct memory amounts
10 Years Ago
Server fix
10 Years Ago
In game bug reporter
10 Years Ago
Disabled some EAC stuff - causing IndexOutOfRangeException spam on the server
10 Years Ago
Scenes 2 prefabs, all
10 Years Ago
NRE fix Re-exporting tweaks prefab
10 Years Ago
Fixed NRE in CreateByPartialName
10 Years Ago
UnityEngine.Entity.SV.Savelist.Counts.txt
10 Years Ago
Warn if skipping saving an entity because of some bullshit