userGarry Newmancancel
branchrust_reboot/maincancel

5,292 Commits over 2,345 Days - 0.09cph!

10 Years Ago
Updated buildingtest.sav
10 Years Ago
More sound recycling errors
10 Years Ago
Fixed phantom player models Timewarnings
10 Years Ago
Extra timewarnings to find the source of some server perf spikes Reverted stability change so that all buildings don't fall down on server restart
10 Years Ago
Fixed NRE in GamePhysics.Trace
10 Years Ago
Added ConVar.Global.gamepool - disabled by default
10 Years Ago
Fixed NRE in weapon reload
10 Years Ago
Server NRE
10 Years Ago
Manifest - include all prefab names
10 Years Ago
Added sound templates to asset bundles
10 Years Ago
developer 1 only works for admins/developers
10 Years Ago
Hashset.TrimExcess/Clear seems to sometimes crash Unity!!?!??!
10 Years Ago
Don't let players do anything while receiving snapshot Fixed "sync position" being disabled on player prefab (!)
10 Years Ago
5.2.1p1 fixes
10 Years Ago
5.2.1p1 fixes
10 Years Ago
EAC Update
10 Years Ago
Hacked around getting stuck on receiving data
10 Years Ago
More fucking save bullshit
10 Years Ago
More fucking save bullshit
10 Years Ago
Save diagnostics
10 Years Ago
Got rid of NPC Option weird code
10 Years Ago
Save speed tests
10 Years Ago
AI garbage
10 Years Ago
Save speed tests
10 Years Ago
Made arg.GetBool sane
10 Years Ago
Save optimization tests
10 Years Ago
"save 1" will wait for the save to finish
10 Years Ago
Added .Copy( to proto classes Fixed ModelState pooling monstrosity
10 Years Ago
Clients don't know if other players are admins/developers
10 Years Ago
Save speed tests
10 Years Ago
SaveInfo pooling
10 Years Ago
Some AI pooling
10 Years Ago
Highlight exceptions in server console
10 Years Ago
Optimized pool stack code Protobuf writing is totally garbage free Protobuf reading is totally garbage free except for strings
10 Years Ago
TrimExcess on network queue
10 Years Ago
Only do OnGUI's if UNITY_EDITOR Pooling, GC, Profiling
10 Years Ago
Snapshot streaming tests
10 Years Ago
Replaced the poolallocator script because I didn't realise it existed, I'm a dick, sorry andre Added client "sv" console command, runs command on server
10 Years Ago
Renames
10 Years Ago
Optimization & Fixes
10 Years Ago
Fixed potential NRE
10 Years Ago
More pooling + slow warnings
10 Years Ago
Clientside ItemCommand mixups
10 Years Ago
Fixed fuckup
10 Years Ago
ObjectList, a garbage free params[] RPC calls use ObjectList
10 Years Ago
More warnings and pooling
10 Years Ago
More warnings and pooling
10 Years Ago
More useful time warnings
10 Years Ago
Less garbage
10 Years Ago
Profiling, optimizations