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5,292 Commits over 2,345 Days - 0.09cph!

10 Years Ago
Fixed NRE
10 Years Ago
Minimized .ToProtoBytes() usage Fixed server info throttle not working Added common interface for protobuffer created classes Remove unused code from BaseNetworkable Removed (slow) debug code in SpawnNewPlayer
10 Years Ago
More pooling, more time warnings Save/Load streaming
10 Years Ago
Eradicated System.BitConverter usage
10 Years Ago
Fixed crafting NRE
10 Years Ago
TimeWarning pooling Disabled CommandBufferManager on server
10 Years Ago
Clear the pool after loading a save Added server.poolclear, client.poolclear Network write implements a generic stream Network entities via steam instead of creating bytes
10 Years Ago
Added server.pool, client.pool Fixed ragdoll spazzy Fixed player animation weirdness Added Facepunch.ByteConvert (convert bytes <-->vars without allocations) Protobuffers MemoryStream allocations are pooled Protobuffers use Facepunch.ByteConvert instead of allocating BinaryWriters Protobuffer Key class switched to a struct
10 Years Ago
Fixes
10 Years Ago
More fixes
10 Years Ago
Fixes
10 Years Ago
Fixes
10 Years Ago
Pooling Fixes/Tweaks
10 Years Ago
Reduced the cost, increased the health of roof blocks
10 Years Ago
Save loading fuckup
10 Years Ago
Network++ Deserialize protobuffers using streams (gc--)
10 Years Ago
Added scrary as fuck object pooling to ProtocolBuffers, which touches every inch of code
10 Years Ago
No using System.Collections.Concurrent
10 Years Ago
Protobuf update
10 Years Ago
Protobuf update
10 Years Ago
Protobuffer CodeGenerator update
10 Years Ago
Profile PlayerLoot.SendUpdate()
10 Years Ago
Fix looting corpses from any distance
10 Years Ago
Reworked EffectRecycle to also perform action on effect destroy (parent detach etc) Ragdolls properly inheret all effects that were parented to its parent Don't spawn effects that don't have a EffectRecycle component (because they don't get destroyed!)
10 Years Ago
Log NPC deaths (debugging) Added GC collections to server console TimeWarning highlights if a GC occured inside it Tweaked NPC metabolisms Reduced aihandlerms to 5ms by default (from 50) Hide "Skipping profile frame..." in server console Reduced footstep effect distance (test) Increased calorie consumption Fixed sleeping player models not showing in TestLevel (cuz they were technically dead)
10 Years Ago
Unity 5.2.1f1 https://unity3d.com/get-unity/update
10 Years Ago
Network++
10 Years Ago
Updated RustBuilder
10 Years Ago
Spelling error in timer
10 Years Ago
Bow ironsights
10 Years Ago
More server time warnings
10 Years Ago
Better item drag and drop on behaviour with items with slots Keypad.Period toggles DOF now (instead of Keypad.divide)
10 Years Ago
Fixed building block demolish/rotation ability sticking if server restarted at the right time Fixed crossbow holosight angle Fixed player spectate printing the entity name instead of the player name
10 Years Ago
Gate lock positions
10 Years Ago
Clothing material tweaks Network Protocol++
10 Years Ago
Fixed slow server shutdown Added warnings if multiple local players Remove multiple copies of the same player from saves (dev branch firefighting) Reverted image storage to fast but dangerous mode because the indexes didn't help Added warning is spawning a new player that already exists
10 Years Ago
Fixed opening chat when typing in the console Added sleep bug diagnostics Fixed a bunch of aniamtor warnings when spawning sleepers Fixed beartrap looking unarmed when it was armed Fixed holdtype could be wrong on initial encouter
10 Years Ago
Fixed NREs on server shutdown
10 Years Ago
Can spectate entities by doing "spectate @<partialentityname>" Player spectate jumping is done in alphabetical name order
10 Years Ago
Proper fixed bone warning
10 Years Ago
Commented out bone warning (can happen on building blocks when the skin isn't setup yet) Warnings and protection on null named players - which should never happen but apparently is
10 Years Ago
completely nerfed the torch
10 Years Ago
Fixed gate locks (temporary hack), door speeds Building parts get less black when they're damaged
10 Years Ago
Fixed hatchet material
10 Years Ago
Asset Warmup 4 tweaks
10 Years Ago
Melee attacks increase heartrate Heart uses more calories Fixed serialization errors in PlayerModel.cs
10 Years Ago
Added global.streamermode <0|1> Added chat.add2 <steamid> <text> <name> <namecolor#fff> <volume0-1>
10 Years Ago
Fixed all icons highlighting like beltbar icons
10 Years Ago
Warmup test 4
10 Years Ago
Warmup mode 3 tweaks