userGarry Newmancancel
branchrust_reboot/maincancel

5,292 Commits over 2,345 Days - 0.09cph!

10 Years Ago
Bad stuff happens if-buildTo doesn't end with a slash
10 Years Ago
Also copy all the bullshit to the -buildTo folder
10 Years Ago
Removing timestamp from GameManifest
10 Years Ago
Seperate server build fuckup
10 Years Ago
Fixed -builtTo command line fuckup
10 Years Ago
Splitting server debug build
10 Years Ago
Allow building to specific folder if command line is set Log when official sever is rejected because it's not on the whitelist
10 Years Ago
Putting tom's keypad on the code lock
10 Years Ago
Fixed hammer
10 Years Ago
Show warning overlay if EAC isn't running (for the people running from the exe)
10 Years Ago
Moved branding overlay to uui
10 Years Ago
.. now with less debug output
10 Years Ago
New, simpler melee vs building block damage procificency system (unbalanced)
10 Years Ago
Removing debug output
10 Years Ago
Balanced metabolism - can now stave to death again
10 Years Ago
Hammering blocks now increases health or demolishes faster Added input.holdtime - the amount of seconds to hold E down for it to count as a hold and not a press
10 Years Ago
Fixed NRE in SetupPlayerFootstep
10 Years Ago
Fixed NRE in chat system Added server.globalchat convar
10 Years Ago
Tweaking physics variables for dedicated server
10 Years Ago
Don't hide tree entities in heirachy, it helps nothing Fixed rocks using wrong shader Fixed procedural map not generating properly in editor
10 Years Ago
Server: delete dropped items after x seconds (temporary lag fix) Re-added player name tags Disabled PVP looting (until we have some other stuff in place)
10 Years Ago
Updated to beta 13
10 Years Ago
Pie menu transition animations
10 Years Ago
Fixed serialization bug in tool cupboard Removed debug output
10 Years Ago
Also hude the HUD if dead or in debug camera mode
10 Years Ago
Hide HUD when in menus etc Hide crosshair when not looking at an entity Animations for crosshair, health tooltip
10 Years Ago
Tap USE to run default option, hold to open menu Updated crosshair tooltips, stripped out old
10 Years Ago
Fixed block stage, demolish state not being networker properly Fixed player flags not saving properly Fixed conditional models not updating when block rotated Fixed block upgrading happening even if you can't afford it Fixed damage overlay flickering, weirdness
10 Years Ago
Fixed block skins being deleted on level change, leading to NREs
10 Years Ago
Compile fix
10 Years Ago
All the stuff I should have fixed before merging but forgot
10 Years Ago
Merged construction2 into trunk
10 Years Ago
Missed some rustle colliders Tweaked creation order of loaded entities
10 Years Ago
protocol++
10 Years Ago
Don't send group < 0xf777 errors to the html console Updating tree prefabs with their right prefab names Protocol++
10 Years Ago
Made LODs more forgiving
10 Years Ago
Removed the rustle triggers on all of the resource trees (the ones on the decor are fine, but they're still not triggers @petur) Removed damage indicator that was embedded on the main camera for some reason
10 Years Ago
Made entity parenting a bit more bulletproof, error throwing protocol++ (forcing clean servers)
10 Years Ago
Network fixes
10 Years Ago
EAC bundle for OSX
10 Years Ago
EAC server update
10 Years Ago
Should fix EAC errors when more than 256 players on a server
10 Years Ago
Fixed not loading entity parents from saves (fixes missing locks on load)
10 Years Ago
Server always loads by default unless -skipload is on command line Reversed earlier change to Lidgren
10 Years Ago
Updated EAC.Client.dll
10 Years Ago
Fixed railing creation physics push glitch Consolidated some common errors Error reporter reports current level name Fixed NRE in model.trigger Error logging now ignores errors from Oxide Fixed NRE in Effect.Init
10 Years Ago
Removing because doesn't exist?
10 Years Ago
Potential NRE in effect sending
10 Years Ago
Server compile fix
10 Years Ago
Fix being able to no-collide with walls by hitting them with the hammer :S