5,292 Commits over 2,345 Days - 0.09cph!
Bad stuff happens if-buildTo doesn't end with a slash
Also copy all the bullshit to the -buildTo folder
Removing timestamp from GameManifest
Seperate server build fuckup
Fixed -builtTo command line fuckup
Splitting server debug build
Allow building to specific folder if command line is set
Log when official sever is rejected because it's not on the whitelist
Putting tom's keypad on the code lock
Show warning overlay if EAC isn't running (for the people running from the exe)
Moved branding overlay to uui
.. now with less debug output
New, simpler melee vs building block damage procificency system (unbalanced)
Balanced metabolism - can now stave to death again
Hammering blocks now increases health or demolishes faster
Added input.holdtime - the amount of seconds to hold E down for it to count as a hold and not a press
Fixed NRE in SetupPlayerFootstep
Fixed NRE in chat system
Added server.globalchat convar
Tweaking physics variables for dedicated server
Don't hide tree entities in heirachy, it helps nothing
Fixed rocks using wrong shader
Fixed procedural map not generating properly in editor
Server: delete dropped items after x seconds (temporary lag fix)
Re-added player name tags
Disabled PVP looting (until we have some other stuff in place)
Pie menu transition animations
Fixed serialization bug in tool cupboard
Removed debug output
Also hude the HUD if dead or in debug camera mode
Hide HUD when in menus etc
Hide crosshair when not looking at an entity
Animations for crosshair, health tooltip
Tap USE to run default option, hold to open menu
Updated crosshair tooltips, stripped out old
Fixed block stage, demolish state not being networker properly
Fixed player flags not saving properly
Fixed conditional models not updating when block rotated
Fixed block upgrading happening even if you can't afford it
Fixed damage overlay flickering, weirdness
Fixed block skins being deleted on level change, leading to NREs
All the stuff I should have fixed before merging but forgot
Merged construction2 into trunk
Missed some rustle colliders
Tweaked creation order of loaded entities
Don't send group < 0xf777 errors to the html console
Updating tree prefabs with their right prefab names
Protocol++
Removed the rustle triggers on all of the resource trees (the ones on the decor are fine, but they're still not triggers @petur)
Removed damage indicator that was embedded on the main camera for some reason
Made entity parenting a bit more bulletproof, error throwing
protocol++ (forcing clean servers)
Should fix EAC errors when more than 256 players on a server
Fixed not loading entity parents from saves (fixes missing locks on load)
Server always loads by default unless -skipload is on command line
Reversed earlier change to Lidgren
Fixed railing creation physics push glitch
Consolidated some common errors
Error reporter reports current level name
Fixed NRE in model.trigger
Error logging now ignores errors from Oxide
Fixed NRE in Effect.Init
Removing because doesn't exist?
Potential NRE in effect sending
Fix being able to no-collide with walls by hitting them with the hammer :S