5,292 Commits over 2,345 Days - 0.09cph!
Invalidate network cache properly on looting
server.save does a clean save (wipes save cache before saving)
Warn + fix if loading a save with duplicate entity ids
Prevented UI accidentally dissapearing when jabbing F keys
Moved options to main menu (this will get better)
Bug reporter, report errors
Shadow casdade/distance options
Reorganised options screen (still shit)
Fixed PlayerInventory.GetAmount NRE
Diagnostics when building game manifest
Fixed invisible weapon attachments
Fixed invisible dropped items/arrows/spears
Fixed clothing skins sometimes not applying
Tweaked dev tools, removed some old unused crap
Testplane map
Fixed errors when no TOD_Sky.Instance
Fixed console background not covering properly
Fixed float/fly console exploit
Build server - use unity 5.2.1p4
Fixed numpad keys changing graphics setting when typing in chat etc
Fixed uiscale not working
Fixed SpawnHandler issues with World.Size 0 (TestPlane map)
Updated RustBuilder, uses 5.2.2p1, formats version date using local time instead of UTC
Should fix the +-* thing proper
FileStorage, memory caching
Doors/gates use animations (client and serverside)
Removed animators from stuff that shouldn't have them
Fixed NRE running dump clientside
Removed animators from crate/loot barrel
Fixed door collider layers
Remove all animators from server by default, whitelist allowed animators using RealmedRemove
Removed half-block + half-block slanted
Changed how ragdolls are constrained to corpse entities
Fixed AmbienceStings errors when playing on a map without TOD_Sky
Fixed server.cfg and serverauto.cfg not being run (reading from wrong folder)
Server deletes entities on quit