5,292 Commits over 2,345 Days - 0.09cph!
Made client tick more fps independant
Made wooden hammer shitter at gathering
Restricted vis.lerp, vis.net to editor (they were being used to cheat)
Server blacklist - block all the servers of the redirectors and fake player counters
Fixed sometimes double printing to the console
Fixed wrong index on string.Format
More coherent logging - to try to trap the crash on osx issue
Don't print packet errors from unconnected connections
Some serialization oddies fixed
Removed water from MenuBackground (seems to fix corruption bullshit)
Made menu music streaming (instead of in memory)
Made menu terrain non static to hopefully prevent Enlighten from crashing
Made server builds more resiliant against failures
Fixed ContextMenuUI/ItemCommand.Run NRE
Changed [AmplifyColor] errors to warnings
Fixed NRE in server.Kick
Menu Background is now a scene instead of a scene2prefab
EAC is less verbose
Fixed EAC not de-registering shared accounts properly
Changed some ifdefs to diagnose the corruption issues
Server build now (attempts) to strip out client only stuff - like textures and sounds
Changed how MeshCollider works to operate without a SkinnedMeshRenderer (for serverside)
Be less verbose when being ddossed
Group "Cannot create FMOD::Sound" warnings together
Group Mismatched serialization in the builtin class" warnings together
Insulated array exception in PVT PrePassRender
Changed [AmplifyColor/Motion] not supported errors into warnings
Fixed NRE in server.StartMessage
Mitigate DDOS connect attack's ability to close down a server
Don't load saves on startup (until tree bug is fixed)
Fixed not being able to jump through windows
Fixed missing material on wall upgrade/transition
Fixed deploying sleeping bags half in a wall
Updated UnityEngine.dll used by plugins
Fixed CommandLine.HasSwitch failing when called before initialize
Moved stuff around to avoid #ifdef editor serialization warning/errors
Fixed crash in radiation overlay (calling isPlaying on an AudioSource without a clip)
Disabling player nametags for now
Added debug messages to bootstrap - so when self check fails people can see why
Fixed rogue ifdef in FogVolume - which was possibly breaking serialization
Added TestResources self check (slow & noisy, disabled by default)
UnityEngine.IUI.dll is a candidate for causing "[...] is corrupted! Remove it and launch unity again!" messages
Don't allow sleeping when dead
Force inclusion of the player nametag material
Prevent some NREs that shouldn't happen anyway
Removing BuildOptions.UncompressedAssetBundle - hoping it fixes "blah blah is corrupted! Remove it and launch unity again!"
Results from a fresh import
Fixed railing being deployable over doorway
Fixed some building components having broken materials
Fixed broken material on metal plate torso
Protocol++
Don't treat the menu background as a monument
Untagged background camera from being main
Fixed background bear bullshit
Disabled TexturePostProcessor (was forcing all texture max width to 4069, instead of newly added - as was the intention)
Re-added UnityEngine.UI.dll (fixes broken player nametags)
Changed background scene into a scene2prefab
Stripped out ravenclient - was causing freezes, slowdowns, find better solution
Making some textures compressed
Ifdef'd a bunch of shit that the server doesn't need to be fucking with out of PVT and Amplify Motion
changed autospawn/resources to autospawn/resource
protocol++
Tweaked volumes of animal sounds
Fixed footsteps being broke
Footstep sounds for Dirt, Forest, Rock, Sand, Tundra, Wood and Snow
Removing debug output from ItemAction_Metabolism
Added FirstPersonEffect - which changes sounds to 2D if we're the source and we're in first person mode
Added muzzle to thompson worldmodel
Fixed weapon items not all having the right effectPrefab set