5,292 Commits over 2,345 Days - 0.09cph!
Added projectile stickProbability
Tweaked throwable velocity (don't mess with gravity on thrown objects)
Throw exceptions if RealmedRemove is set up wrong
Reversed RealmedRemove error throwing bullshit
Fixed ironsights not getting fov effects
Tweaked recoils
Weapons won't fire/aim if a weapon attachment is broken
Fixed warnings when shutting down
Added socketmod_entitycheck
Sockets can supply a phrase to explain why it prevented the build (unused atm)
Tool cupboard uses deployer (possible unforseen issues)
Tool cupboard can't be deployed within the radius of any other cuboard, even if you have building privlidges
Fixed warnings
Make server shutdown less freezy (and diagnose)
Steam Items have a subcategory
Items can define a steam item, is craftable if the player owns it
Steam item schema adds store tags
Added steam items for new signs
Phrases/Manifest/Loottables/Phrases
Fixed wrong skin count in blueprints
Holosight hasn't got condition
Made external high walls more expensive
Fixed door close sound playing with first interaction of door
Added BaseEntity.Flags.Busy
Cannot interact with doors while closing or opening
Fixed melee weapons thrown at barricades damaging the thrower
Fixed door placement on triangle floor
Fixed torch lit sound not reacting to sound sliders
Server compile fix @diogo
Stopped selling/spawning limited halloween items
Removed half-height proper
Fixed multiple snow jackets instead of using skins
Snow jacket icons, loot tables, steaminv schema
Moving some source files from /Assets/
Organisation commit 1/134
Organisation commit 2/134
Organisation commit 3/134
Finished organising, for now
Making "Creating item with less than 1 amount" an error, so we can more easily get a stack trace
Report some server perf stats in query
Correctly limit chat input characters on HUD
Fixed map water not drawing
Test that referenced prefabs are in an asset bundle
Moving AmplifyColor back to ThirdParty