userGarry Newmancancel
branchrust_reboot/maincancel

5,292 Commits over 2,345 Days - 0.09cph!

10 Years Ago
Temporarily disabling EAC for osx/linux (until EAC for osx/linux works properly)
10 Years Ago
Made lock code spawnable with existing items (temporary) Updated scene2prefab, phrases
10 Years Ago
Added DontBecomeSolidWithPlayerInside Fixed exception when loading old save
10 Years Ago
Made tree colliders convex or converted to capsules (perf, memory)
10 Years Ago
Halved tree count
10 Years Ago
Testing beta11
10 Years Ago
Fixed gesture animations playing by default. Fixed NRE in DamageIndicator
10 Years Ago
Fixed defaulting to shitty quality Fixed not being able to hit trees
10 Years Ago
Fixed network compression size threshold on broadcast
10 Years Ago
Quick fix for stuff trees etc notspawning on servers
10 Years Ago
Fudged menubackground to avoid compiling GI (because it crashes the build server) Fixed warnings
10 Years Ago
Fixed compile error Throw exception on compile error
10 Years Ago
Merging tree-sync-experiment to main
10 Years Ago
No need to build manifest in build process, it's done in a seperate call now to force defines
10 Years Ago
Updated to coherentui 2.5.0.0
10 Years Ago
Can set developer convar on server Fixed logic error in RPC_Server.MaxDistance Disabled PVT and water reflections by default (perf)
10 Years Ago
Only generate manifest if full defines are set
10 Years Ago
Fixed server compile issue
10 Years Ago
Merging lock code into the main branch
10 Years Ago
EAC update
10 Years Ago
EAC client status
10 Years Ago
Disabling water reflections should now give a much higher performance boost
10 Years Ago
Global tree experiment
10 Years Ago
Updated items from admin site Made editor not try to initialize EAC, some steam stuff Added TimeWarnings on shutdown/disconnects Updated BuildingTest scene/components
10 Years Ago
Removed client.lerptime (exploit) Changed how position lerping works (to appear less delayed)
10 Years Ago
syntax fuckup
10 Years Ago
Enabled EAC for linux/osx
10 Years Ago
Updated UnityVS to 1.9.2
10 Years Ago
Updated UnityEngine.dll with plugins
10 Years Ago
Touching all the audio files
10 Years Ago
Updated basic building parts fbx
10 Years Ago
Building components tests
10 Years Ago
Changed skinned collider to reference parts using an int hash based on full prefab path + name (eradicates name collisions)
10 Years Ago
MiniRaven fixes
10 Years Ago
Increasing client.lerptime default Fixed being able to build on floor frame Fixed stairs collision Fixed not always being able to place doors on upper floors
10 Years Ago
Increased water temperature Reduced lung capacity Reduced stomach capacity Increased self drying ability Made water surface visible from underneath again
10 Years Ago
Dropped items now have real physics, shouldn't fall through walls etc Fixed held item being removed when trying to drop Players drop their held item properly when killed
10 Years Ago
Fixed broken leg on player preview Player preview doesn't need to use chroma-keying anymore
10 Years Ago
on/off param (for torch)
10 Years Ago
Show os, branch and build time in branding Don't update global html vars every frame (perf) Maybe fixed wakeup bug Fixed NRE in SpawnFilter when AI has no terrain (test maps) Ordered arrays in GameManifest to diff better
10 Years Ago
Prefabs -> Update now rebuilds clothing collisions Fixed some clothing bones not being registered properly, leading to warnings/errors in console
10 Years Ago
Error checking to radiation effect Fixed PlayerEffects not playing (damage etc)
10 Years Ago
Add event hash to error report to avoid grouping similar errors
10 Years Ago
Avoid issues by lowercasing created entity names
10 Years Ago
Forced prefab name generation to lower-case Removed networked datatables + stringpool Added GameManifest asset - which holds common strings Changed HoldType to use an enum instead of strings No longer need to LoadAll resources on startup (faster startup, less memory) Protocol++
10 Years Ago
Limited graphics.fov to between 60 and 80
10 Years Ago
Always allow the menu to be shown with escape, even on sleeping screen Debug player state for wakeup bug
10 Years Ago
Swapped out shitty sand footstep sound added footstep sounds to mixer Fixed bone knife building/damage/gathering Fixed reflection toggling not turning off terrain rendering
10 Years Ago
Added audio convars Added AdioMixer Slowed hammer repeat rate
10 Years Ago
Fixed array bounds error in BuildingBlock Fixed NRE in gameconfig If reporting error without a stack trace, try to generate one Check and throw specific errors when viewmodel animation state missing Repory architecture with errors