userGarry Newmancancel
branchrust_reboot/maincancel

5,292 Commits over 2,345 Days - 0.09cph!

10 Years Ago
Dedicated server - always try to load the last save
10 Years Ago
Generate terrain normal+height to disk, instead of at compile time
10 Years Ago
Fixed compile error in AtmosphericBlend.cs
10 Years Ago
Fixed more broken materials Added "tools/Find Broken Materials"
10 Years Ago
Fixed tree missing shaders
10 Years Ago
Changed default render mode to new Deferred (this is gonna be shitty for a while)
10 Years Ago
▋▍▄▌ ▊▊▊▋▄▍▄▊ ▄▄▅▍▇ ▇█▍▉█▊▄.
10 Years Ago
Updated builtin shaders
10 Years Ago
Fixed compile error
10 Years Ago
Added building skin transition experiment Added BuildBlock editing toolbar Updated building block prefabs with unified layout for editor
10 Years Ago
Don't log error messages about D3D device lost etc - to prevent console spam hurting framerate
10 Years Ago
This should fix the sounds not playing.. for good!
10 Years Ago
Experimenting with Block editor tool
10 Years Ago
Melee attack uses a sphere trace test (instead of a ray trace)
10 Years Ago
Send ticks to nearby players using p2p Halved voice playback delay
10 Years Ago
Added medicinal syringe
10 Years Ago
Removed debug arrows from projectile attacks
10 Years Ago
Added wooden spear Added stone spear Added salvaged icepick Added salvaged hammer Added salvaged axe
10 Years Ago
Added vis.hud [true|false] - hide/show hud Added vis.chat [true|false] - hide/show chat
10 Years Ago
Turning water reflections off also disables edge blend and refraction
10 Years Ago
Fixed dumb NRE
10 Years Ago
Output Coherent Host Dir (debugging osx launch failure)
10 Years Ago
Changed how the player sleeper list is maintained - should fix/prevent the wakeup bug
10 Years Ago
Updated language files
10 Years Ago
Flicking sound assets around, hoping that it will make sounds work again
10 Years Ago
Fixed pickaxe attack distance
10 Years Ago
Tweaked sound compression method
10 Years Ago
Add console log when received respawn options (debug sleeping bag bug)
10 Years Ago
If this doesn't fix Google Analytics I'm gonna have give up
10 Years Ago
Missed a !
10 Years Ago
Shotgun now fires multiple projectiles Accuracy cone for projectile attacks protocol++
10 Years Ago
Thompson - added full automatic mode
10 Years Ago
Fixed Revolver ironsights Fixed Thompson viewmodel + ironsights Fixed shotgun missing projectile (placeholder)
10 Years Ago
Fixed bugs with google analytics, debug overlay
10 Years Ago
Don't report errors containing "Pluton"
10 Years Ago
Added developer overlay tools
10 Years Ago
Send a debug console message when killed to show reason
10 Years Ago
Fixed crafting not cancelling when dying
10 Years Ago
Make the steamworks dll test a warning instead of an error
10 Years Ago
Define NOTHISPTR to 32bit windows builds for steamworks_net
10 Years Ago
Testing a gut feeling - does including the builtin shaders knock 30 minutes from our build times
10 Years Ago
Testing u5b7
10 Years Ago
Water level should now update properly on server
10 Years Ago
Tools/Update Clothes Models checks for prefabs without colliders Fixed burlap shirt not having a collider Made attack traces more accurate (wip)
10 Years Ago
Fixed missing footsteps when moving right
10 Years Ago
Remove player from sleeper list when killed Throw warning when got sleeper that isn't sleeping Fix GoogleAnalytics not working
10 Years Ago
protocol++ (prefab names changed, incompatible between playforms)
10 Years Ago
Fixed being able to place building blocks through walls
10 Years Ago
Fixed door not having level skin textures (placeholders) Fixed lock dissapearing when upgrading/downgrading a door
10 Years Ago
Debug info for player wakeup bug