5,292 Commits over 2,345 Days - 0.09cph!
Dedicated server - always try to load the last save
Generate terrain normal+height to disk, instead of at compile time
Fixed compile error in AtmosphericBlend.cs
Fixed more broken materials
Added "tools/Find Broken Materials"
Fixed tree missing shaders
Changed default render mode to new Deferred (this is gonna be shitty for a while)
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Added building skin transition experiment
Added BuildBlock editing toolbar
Updated building block prefabs with unified layout for editor
Don't log error messages about D3D device lost etc - to prevent console spam hurting framerate
This should fix the sounds not playing.. for good!
Experimenting with Block editor tool
Melee attack uses a sphere trace test (instead of a ray trace)
Send ticks to nearby players using p2p
Halved voice playback delay
Removed debug arrows from projectile attacks
Added wooden spear
Added stone spear
Added salvaged icepick
Added salvaged hammer
Added salvaged axe
Added vis.hud [true|false] - hide/show hud
Added vis.chat [true|false] - hide/show chat
Turning water reflections off also disables edge blend and refraction
Output Coherent Host Dir (debugging osx launch failure)
Changed how the player sleeper list is maintained - should fix/prevent the wakeup bug
Flicking sound assets around, hoping that it will make sounds work again
Fixed pickaxe attack distance
Tweaked sound compression method
Add console log when received respawn options (debug sleeping bag bug)
If this doesn't fix Google Analytics I'm gonna have give up
Shotgun now fires multiple projectiles
Accuracy cone for projectile attacks
protocol++
Thompson - added full automatic mode
Fixed Revolver ironsights
Fixed Thompson viewmodel + ironsights
Fixed shotgun missing projectile (placeholder)
Fixed bugs with google analytics, debug overlay
Don't report errors containing "Pluton"
Added developer overlay tools
Send a debug console message when killed to show reason
Fixed crafting not cancelling when dying
Make the steamworks dll test a warning instead of an error
Define NOTHISPTR to 32bit windows builds for steamworks_net
Testing a gut feeling - does including the builtin shaders knock 30 minutes from our build times
Water level should now update properly on server
Tools/Update Clothes Models checks for prefabs without colliders
Fixed burlap shirt not having a collider
Made attack traces more accurate (wip)
Fixed missing footsteps when moving right
Remove player from sleeper list when killed
Throw warning when got sleeper that isn't sleeping
Fix GoogleAnalytics not working
protocol++ (prefab names changed, incompatible between playforms)
Fixed being able to place building blocks through walls
Fixed door not having level skin textures (placeholders)
Fixed lock dissapearing when upgrading/downgrading a door
Debug info for player wakeup bug