5,292 Commits over 2,345 Days - 0.09cph!
Removed missing trees from testlevel (fixes editor crashing)
Don't bother with steam auth if in editor
Rnamed Animator to AnimatorEx (fixes warning)
Fixed NRE in TickAttackTargetAction
When kicking a user due to EAC, mention that in the reason
Fixed player not rotating at all
Fixed player rotations not networking when standing still
Fixed rotation lerp not working
Added placeholder level models for all building components
Made placeholder building level textures slightly less shitty
Fixed building guides being invisible
Added a buttload of unused substances
Cleaned up lerping (removed old, unused code)
Fixed warnings, cleaned up redundant startup output
Split the snapshot messages until smaller chunks
Made furnace destroyable
Made campfire destroytable
Prevented building campfire, sleeping bag, furnace inside each other
Prevented stacking furnace/storage boxes
Fixed storage box not having collisions
Protocol++
Fixed player ragdoll's ass exploding out when killed
Fixed gathering a human skull using a projectile
Reverted changes to TestLevelTerrain
Added debug output to wakeup command, to diagnose not spawning when pressing the button
Fixed NRE in AtmosphericBlend
Added Howie's placeholder monuments
Protocol++
Updated UnityEngine.dll used by plugins
Fixed NRE in SkinnedMeshCollision.TraceTest
Fixed rare EasyAntiCheat initialization error
Enabled EAC for OSX/Linux
Fixed NRE in RifleControl.OnClientTick
Fixed NRE in ConstructVision.OnObjectRemoved
Fixed NRE in Lidgren.Client.Cycle
Fixed NRE in Planner+Guide.UpdateComponent
Moved Coherent new MouseEventData() - so it's created in Start instead of the constructor
If CoherentUILibrary.CreateViewContext returns null, try to MarkContentCorrupt
Fixed cursor tooltips not showing for players
Notices for poison, bleeding, cold, dehydrated, drowning, freezing, hot, starving and wet
Added P2P networking
Made voice chat use P2P networking
Made voice chat work
Players chatting move their mouths http://files.facepunch.com/garry/2014/October/02/1412257825.mp4
protocol++
Wolves and Bears now attack
Generisized GameSignal stuff
Protocol++
Fixed hammer world model prefab
Demolish weapons are now more/less proficient towards different building levels
Slowed rock attack time
Rock does less damage
Updated steam libraries for dedicated server
Don't report [EAC] Authed when they've just been kicked
Reject joins with obviously invalid steamids
Fixed connecting from server list (changed with steamworks_net)
Updated steam libraries to sdk 1.31
Fixed burlap trousers again
Fixed playercounts in server list (wasn't reading tags properly)
Recompiled plugins (for andre)
Removed SteamNative - changed to Steamworks.Net - this could hurt for a day or two
Reverted changes to TerrainCollisionTrigger - cuz it didn't fix shit
Added radiation effects to camera
Added geiger sounds
AI - Ignore disabled colliders
Fixed AI gathering around the spot where a player died.. forever
Fixed dead and disconnected players not getting removed from the server
Updated cave test prefab/scene
Made TerrainCollisionTrigger derive from TriggerBase (should fix the player respawn fuckups)
Removed options from main menu
Moved scale bones on player_model
Fixed burlap_trousers prefab
Added rotation lerp mode 2
Fixed burlap_trousers missing skinnedMeshRenderer
Added ankle/spine scale bones to player_model
Added unused Removed LODGroup from root of burlap_trousers
Fixed skinnedmultimeshes deleting the renderers when prefab build isn't specifically like the others
Allow blueprints to override their item's name
Foundation Blueprint now shows up as a more generic "Building plan" in the craft list
Placeholder blueprint icons
Fixed radiation on wolf monument
Added random radiation monument