5,292 Commits over 2,345 Days - 0.09cph!
Show warnigns in a different block
Made health/calories UI more like legacy
Crafting progress bar no longer continues behind cancel button
Fixed slippy terrain (give terrain a generic physic material)
Radiation now works properly
Fixed bolt rifle etc not working on local builds
Started re-working the vitals UI to be more significant
d3d9 compiler didn't like this all being in one line
Added RustNative Startup Check
Enabled shader stripping - lets see how much trouble this causes
Implemented Green T-Shrt
Implemented Snow Jacket
Resized some textures (for sdk, github size limits)
Updated texture res on bolt rifle vm
Fixed building upgrade system being out of sync
protocol++
Fixed ironsights not working
Deleted Builder module (made redundant)
BuildingBlock uses less bandwidth
BuildingBlocks can now be upgraded
Placeholder upgrade skins for Foundation and Wall (just material changes)
Upgraded BuildingBlocks take less damage
Protocols++
Tweaked tree bark substance
Updated @UnityVS (works with 64bit editor now!)
Fixed pickaxe holdtype
Building block work to support block upgrades
Added foundation steps (test)
Added F2 options for draw distance and pvt
Compressed some textures that were probably uncompressed for a good reason
Tweaked GA session timeout
Fixed tree health/wood gather amounts
Don't run item commands if too far away
Blunt concrete impact had a bullet hole quad
Made animal ragdolls out of flesh
Animal skins now have colliders, so you can't run through them
Fixed players not going into the sleeping pose
SkinnedMultiMesh now creates a shared LODGroup
Added LOD slider to PlayerModel scene
Tweaked quality settings
Tweaked LODs on player models
Reduced footstep sound volume
Reduced door close/open sound volume
Restored campfire sound
Fixed deploying campfires etc through some building parts
Fixed wooden box guide not functional
Fixed foundation collision sometimes being 10cm high
Added trim to foundation triangle
Fixed being able to build on unbuilt triangular frames
Fixed walls/railings placed on triangles facing inwards instead of outwards
Fixed stone hatchet having broken holdtype
Fixed sleeping bag owner id not surviving a load
Fixed hammer hitting slow
Fixed all compile warnings (apart from inconsistent newline bullshit)
Removed some unused shaders
Added script to find unused shaders (which is mostly useless)
Dropping items now uses player eye angles properly
Fixed prefab warning when prefab has caps in name
Don't report each attack (performance)
Fixed not being able to walk up stairs (made collider convex)
Fixed craft cancel refund dupe exploit/bug
Updating native libraries (should fix linux issues)
Updated project to Unity5b5
Changed voice playback method, but it isn't working
Added Tools/Check Animations
Fixed null state transitions in animation files (fixes a u5b4 crash) http://files.facepunch.com/garry/2014/September/19/1411118438.png
Changed sliders in F2 menu to not be terrible
Added shadow distance control in F2 menu
Added server -autoupdate command line
Fixed server tracking code having a trailing space