userGarry Newmancancel
branchrust_reboot/maincancel

5,292 Commits over 2,345 Days - 0.09cph!

10 Years Ago
Show warnigns in a different block
10 Years Ago
Made health/calories UI more like legacy Crafting progress bar no longer continues behind cancel button
10 Years Ago
Fixed slippy terrain (give terrain a generic physic material)
10 Years Ago
Radiation now works properly Fixed bolt rifle etc not working on local builds Started re-working the vitals UI to be more significant
10 Years Ago
d3d9 compiler didn't like this all being in one line
10 Years Ago
Updated SteamNative
10 Years Ago
Added RustNative Startup Check
10 Years Ago
Enabled shader stripping - lets see how much trouble this causes
10 Years Ago
Implemented Green T-Shrt Implemented Snow Jacket
10 Years Ago
Resized some textures (for sdk, github size limits)
10 Years Ago
Updated texture res on bolt rifle vm
10 Years Ago
Fixed building upgrade system being out of sync protocol++
10 Years Ago
Fixed ironsights not working
10 Years Ago
Deleted Builder module (made redundant) BuildingBlock uses less bandwidth BuildingBlocks can now be upgraded Placeholder upgrade skins for Foundation and Wall (just material changes) Upgraded BuildingBlocks take less damage Protocols++
10 Years Ago
Added save/load protocol
10 Years Ago
Tweaked tree bark substance
10 Years Ago
Updated @UnityVS (works with 64bit editor now!)
10 Years Ago
Fixed pickaxe holdtype Building block work to support block upgrades Added foundation steps (test)
10 Years Ago
Added F2 options for draw distance and pvt
10 Years Ago
GA tweaks
10 Years Ago
Deleted unused stuff
10 Years Ago
Compressed some textures that were probably uncompressed for a good reason
10 Years Ago
Tweaked GA session timeout
10 Years Ago
Fixed tree health/wood gather amounts
10 Years Ago
Don't run item commands if too far away
10 Years Ago
Blunt concrete impact had a bullet hole quad
10 Years Ago
Made animal ragdolls out of flesh Animal skins now have colliders, so you can't run through them Fixed players not going into the sleeping pose
10 Years Ago
SkinnedMultiMesh now creates a shared LODGroup Added LOD slider to PlayerModel scene
10 Years Ago
Tweaked quality settings Tweaked LODs on player models
10 Years Ago
Added name tags
10 Years Ago
Reduced footstep sound volume Reduced door close/open sound volume Restored campfire sound
10 Years Ago
protocol++
10 Years Ago
Fixed deploying campfires etc through some building parts Fixed wooden box guide not functional Fixed foundation collision sometimes being 10cm high Added trim to foundation triangle
10 Years Ago
Fixed being able to build on unbuilt triangular frames Fixed walls/railings placed on triangles facing inwards instead of outwards
10 Years Ago
Fixed stone hatchet having broken holdtype
10 Years Ago
Fixed sleeping bag owner id not surviving a load
10 Years Ago
Fixed hammer hitting slow
10 Years Ago
Fixed all compile warnings (apart from inconsistent newline bullshit)
10 Years Ago
Removed some unused shaders Added script to find unused shaders (which is mostly useless) Dropping items now uses player eye angles properly Fixed prefab warning when prefab has caps in name
10 Years Ago
Don't report each attack (performance)
10 Years Ago
Fixed not being able to walk up stairs (made collider convex)
10 Years Ago
Fixed craft cancel refund dupe exploit/bug
10 Years Ago
Updating native libraries (should fix linux issues)
10 Years Ago
Updated project to Unity5b5
10 Years Ago
Update prefab names
10 Years Ago
Changed voice playback method, but it isn't working
10 Years Ago
Added Tools/Check Animations Fixed null state transitions in animation files (fixes a u5b4 crash) http://files.facepunch.com/garry/2014/September/19/1411118438.png
10 Years Ago
Changed sliders in F2 menu to not be terrible Added shadow distance control in F2 menu
10 Years Ago
Added server -autoupdate command line
10 Years Ago
Fixed server tracking code having a trailing space