5,292 Commits over 2,345 Days - 0.09cph!
Tweaked anim events to prevent delete component in a callback errors
Profiling
LookAt perf tweaks
Removed unused textures/models
Resized some oversized textures
Sentry + ak worldmodel now uses new AK model
Doors open/close 2x faster so sharrap
Replaced rain particles
Removed rain falling on glass in front of eyes effect
Sentry NRE fix
protocol++
Can throw melee weapons while running
Downed rain collision quality
Fixed some speeling mistakes
Change FOV when screen aspect is high to avoid being able to side-eye through walls
Fixed possibilities of ghost items if giving to full inventories
Simpler/nicer/actually working for for the view stretch thing
Fixed keys.cfg overriding new keys added in keys_default.cfg
reference coroutines by IEnumerator because stopping them with the Coroutine class throws errors (300 errors an hour)
Fixed NETRCV_ReadBytes returned false on suicide
Divide by zero error (uncommon)
Fixed bug reporting error
Don't network spectating players
Enabled vertex compression in player settings
bind second argument doesn't need quotes
Enabling low compression on all our meshes to see what happens
Touching these models that unity is compressing from 15kb to 1.5gb for some reason