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7,315 Commits over 2,345 Days - 0.13cph!

10 Years Ago
Merged to trunk
10 Years Ago
Missing Profiler.EndSample()s
10 Years Ago
Removed Debug.Logs from AudioRanomizer >:( Fixed not being able to melee attack doors Fixed EAC warning not showing More crazy profiling
10 Years Ago
Made crafting times server lag independant More profiling Disregard empty chats Tweaked tickrates
10 Years Ago
Fixed being able to walk through doors Fixed codelock sending whitelist to players Fixed compile errors
10 Years Ago
Updating stable branch
10 Years Ago
Fixed build error spamming 10 times
10 Years Ago
Fixed server compile error in PVT commit Fixed NRE in playerloot
10 Years Ago
Updated native dlls
10 Years Ago
Store the constructionCollision in the buildingblock prefab
10 Years Ago
Fixed client not being able to interact with doors
10 Years Ago
Prefab path fixes
10 Years Ago
More bundle fucking about
10 Years Ago
Updated plugins
10 Years Ago
Merged to trunk
10 Years Ago
More server profiling Changed how AI ticks to better ration timings
10 Years Ago
Fixing players not being able to walk through open doors
10 Years Ago
Don't kick for different manifest, but print a warning in the console so everyone is aware that the versions are different
10 Years Ago
Fixed NRE in ConstructionRenderer.UpdateMaterial Fixed save load spam
10 Years Ago
Merged to trunk
10 Years Ago
Re-applying changes - hopefully for real this time.
10 Years Ago
Undoing changeset that turned everything into empty files - gj @plasticscm
10 Years Ago
Completely disabling water reflection (big perf issues)
10 Years Ago
Clearing m_PreloadedShaders because it crashes Unity on the build server
10 Years Ago
Fixed players not being able to walk through doors Fixed a bunch of substance textures that had reverted to legacy shaders Added developer list (to allow things like joining servers without EAC, debugging) clperf console command
10 Years Ago
Progress when loading a save on server
10 Years Ago
Don't make all server builds development builds (!)
10 Years Ago
Copy win32 dlls over on build Tweaked graphics settings, shader preload Misc performance/profiling tweaks
10 Years Ago
Build process cleanup
10 Years Ago
Queue and spread conditional model updates
10 Years Ago
Alright fuck you unity. Not including any 32 bit libraries, going to copy them over manually instead.
10 Years Ago
Lets disable 32bit libraries completely in the editor
10 Years Ago
Getting rid of 32bit so files we don't use
10 Years Ago
Fiddling with dll meta files again
10 Years Ago
More dll settings
10 Years Ago
Updated RustNative information (we probably need to review this info for all dll/so/dylib)
10 Years Ago
Server performance enhancements Added gamemanifest check in SelfCheck
10 Years Ago
Fixed block damage overlay performance Fixed block damage overlay z-fighting Fixed block health bar not reaching to the end Tweaked the placement guide to not z fight so much
10 Years Ago
Fixed DS compiling Added a rigidbody to animals (testing a theory) Put building rendering on their own layer (for profiling) Optimized player update and added profiling (average saving 4ms a frame depending on server conditions) Increased max timestep (testing a theory)
10 Years Ago
Fixed trying to build osx twice
10 Years Ago
Profiling shit
10 Years Ago
Now on u5b14 Fixed build server
10 Years Ago
Debug building
10 Years Ago
Adding speedtree to `always include shaders`
10 Years Ago
Tweaking
10 Years Ago
Bundle loading basics
10 Years Ago
Recompiled RustBuilder.exe
10 Years Ago
Don't forget to build the prefabs too(!)
10 Years Ago
Shaders should use a single bundle
10 Years Ago
New bundling system tests, cleanup