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7,315 Commits over 2,345 Days - 0.13cph!

10 Years Ago
Fixed active belt icon being 'sticky' Updated phrases
10 Years Ago
Added server.save Calling quit on the server does a final save Fixed sleeping bag respawn sometimes not offerered when it should be Console death message show if killed by hunger etc Fixed backing out of cupboard area exploit
10 Years Ago
Fixed bullet hit effects sometimes not being where you'd think they'd be Removed/Fixed dedicated server Item.SetParent warning
10 Years Ago
Tweaked physics timings Added client.lerp var for debug Tweaked how Lerp works (now smoother) Fixed shiny textures Fixed broken/missing sand texture in TestLevel
10 Years Ago
Temporarily disabling MatchPlaybackSpeedToMovement because it's spitting out errors and I'm not sure it's the proper way to do it
10 Years Ago
Attempt to fix MissingMethodException in AnimalAnimation.cs (cc gooseman)
10 Years Ago
Toned down head swing/bounce effects on melee weapons
10 Years Ago
Fixed the entire networking system "pissing the bed" when switching weapons Fixed skinnedmesh collision detection sometimes "fucking up" Fixed CameraMan rotation being "shit"
10 Years Ago
Fixed time/date not progressing
10 Years Ago
Limited networking fixes
10 Years Ago
Added spawnhandler stuff to report command
10 Years Ago
Don't show all the building component templates at 0,0,0 Fixed bear skin not having a protection property
10 Years Ago
Debug spawns and hurts when developer > 1
10 Years Ago
Animals now spawn hydrated Upgraded BaseMetabolism.cs to use newlines Player prioritises network updates to themselves
10 Years Ago
Increased ore/stone count
10 Years Ago
Locks now deployable again (quick fix)
10 Years Ago
Fixed melee attacks sometimes striking twice Fixed shot arrows spawning at 0,0,0 instead of where they landed
10 Years Ago
Debug info for hurt
10 Years Ago
Cleaned GameTrace Fixed bullets/melee attacks sometimes not hitting when they should Removed PlayerCollision (unused) Removed hitbox, hitsphere (unused)
10 Years Ago
Tweaked DDraw/ConsoleSystem
10 Years Ago
Fixed gathering (probably)
10 Years Ago
Touched some prefabs
10 Years Ago
Fixed PrefabPreProcess disabling every prefab RustBuilder - always try to retry failed builds Touched a bunch of prefabs
10 Years Ago
Fixed bugs with PrefabPreProcess prefabs being removed on level change Fixed ServerConsole not shutting down cleanly
10 Years Ago
Fixed EnvSync error
10 Years Ago
Protocol++
10 Years Ago
Merged weaponrefactor into main
10 Years Ago
Phrase, items, Icons updated Removed debug output
10 Years Ago
10 Years Ago
Don't run triggers on clientside entities Check that baseProtection is valid before trying to use it TriggerHurt now takes a Damage Type
10 Years Ago
Fixed animals thinking clientside Fixed some clothes not having protection properties Fixed animals not having protection properties Changed how GameManifest holds ProtectionProperties
10 Years Ago
10 Years Ago
Download icons slower (if your internet connection suuucks)
10 Years Ago
DamageProtection becomes ProtectionProperties Added ProtectionProperties assets for clothes and buildings Fixed some clothing not having colliders Fixed some clothing materials using the wrong shader
10 Years Ago
Optimized builfing block health networking Fixed NRE when using shotgun Fixed player networking queue not actually queuing
10 Years Ago
Fixed a bunch of warnings
10 Years Ago
10 Years Ago
Assert that UpdateNetworkGroup is only called serverside
10 Years Ago
Cleaned out @zon's debug comments Reformatted @zon's unformatted code
10 Years Ago
Merged with trunk
10 Years Ago
Fixed snow jackets making you immortal Added prefabproperties to gamemanifest Player compound protection values Fixed bug in ArrayPropertyDrawer
10 Years Ago
Fixed damage protection being applied twice Fixed meshcollider damage protection not being applied proper
10 Years Ago
BuildingBlock derives from CombatEntity FixedUpdateEvent has fixed tick time (listen server enhancement) Added a bunch of profiling stuff Split BaseCombatEntity into shared/server/client Moved Healt()/MaxHealth() from BaseEntity BaseResource uses BaseCombatEntity Tweaked entity network update timings BuildingBlock network updates when taking damage BaseCorpse derives from BaseCombatEntity
10 Years Ago
Renamed some DamageTypes Fixed animals not bleeding when shot/killed/hit Gave rabbit a skinnedcollider Replaced damageAmount BaseCombatEntity should scale damage properly using its own baseProtection Added Protection to building block grades Disabled damage indicator (temporarily)
10 Years Ago
Fixed not being an admin in editor AI: try not to target clientside entities in editor
10 Years Ago
Tagged skins Fixed bear anim controller error
10 Years Ago
Added ArrayPropertyDrawer base (for properties inside arrays, lets you get array and index) Added ArrayIndexIsEnum to show array index as a enum string instead of a number in inspector Added ArrayIndexIsEnumRanged - as above with min/max Added BoneInfoComponent (todo) Cleaned up SkinnedMeshCollision attributes into GameManifest.MeshColliderInfo Temporarily removed MeshColliderInfo per bone properties MeshColliderInfo has encompassing DamageProtection
10 Years Ago
10 Years Ago
Trunk merge
10 Years Ago
Deployables are now killed when their floor is destroyed FixedUpdateEvent pushes realm properly PrefabPreProcess keeps seperate lists of client/server prefabs PrefabPreProcess creates an instance of prefabs before processing Added RealmedRemove - A PrefabPreProcess that removes gameobjects/components from itself depending on realm Fixed furnace and fire materials being too shiny Fixed NRE in build privliedge