7,315 Commits over 2,345 Days - 0.13cph!
Fixed invisible trees
Tweaked dedicated server timings
Subtracting satalite dish commit (to retain compatibility with current version - will readd it later)
Trunk merge - new building system
Adding missing pillar icon
Fixed building walls horizontally out of the side of other walls
Made some quick icons for the building parts
Added speed param to chicken_anims (unused by the controller right now but animals use this)
In editor spawn with a foundation plan
Fixed compile error due to missing root bone in chicken skin
Fixed generatemanifest/prefabupdate changing prefabs without changes
prefabupdate now 70x faster
grabbed latest phrases
Builder - try to build the bundle
Converted Rock to new HeldEntity system
Replaced Resources.Load prefab loading with PrefabLibrary class
Added window bars
Replaced placeholder textures on blocks with some different placeholder textures
Can build on top of blocks (like floors)
Hinged door stability (falls to bits of frame destroyed)
Floor placement on supports more permissive
Lock is removed properly when door is destroyed
Stability points on all non grounded blocks
Fixed UVs on a bunch of placeholder building component meshes
Fixed a bunch of pink materials
RemoteLog - moved to server prefab (gamesetup is only for the editor)
Client - disconnect if exception in networking
Protocol++
Strip LightLOD from server builds
RustBuilder.exe - for the build server. Builds in paralell, catches Unity crashes and automatically retries.
Tweaked wall sockets so you can place walls next to a block/stairs
Strip TreeMesh from server builds
Merging structural integrity experiment into main
Unstable blocks fall
Show block stability tooltip
Fixed DDraw not drawing colours
Block pinning experiment
Bad stuff happens if-buildTo doesn't end with a slash
Also copy all the bullshit to the -buildTo folder
Removing timestamp from GameManifest
Seperate server build fuckup
Fixed -builtTo command line fuckup
Splitting server debug build
Allow building to specific folder if command line is set
Log when official sever is rejected because it's not on the whitelist
Putting tom's keypad on the code lock
Show warning overlay if EAC isn't running (for the people running from the exe)
Moved branding overlay to uui
.. now with less debug output
New, simpler melee vs building block damage procificency system (unbalanced)
Balanced metabolism - can now stave to death again
Hammering blocks now increases health or demolishes faster
Added input.holdtime - the amount of seconds to hold E down for it to count as a hold and not a press
Fixed NRE in SetupPlayerFootstep