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7,315 Commits over 2,345 Days - 0.13cph!

10 Years Ago
Trunk merge
10 Years Ago
Fixed invisible trees Tweaked dedicated server timings
10 Years Ago
Subtracting satalite dish commit (to retain compatibility with current version - will readd it later)
10 Years Ago
Trunk merge - new building system
10 Years Ago
Fixed background blur
10 Years Ago
Adding missing pillar icon
10 Years Ago
Fixed building walls horizontally out of the side of other walls Made some quick icons for the building parts Added speed param to chicken_anims (unused by the controller right now but animals use this) In editor spawn with a foundation plan
10 Years Ago
Fixed compile error due to missing root bone in chicken skin Fixed generatemanifest/prefabupdate changing prefabs without changes prefabupdate now 70x faster grabbed latest phrases
10 Years Ago
Missing PathTo slash
10 Years Ago
Builder - try to build the bundle
10 Years Ago
Scenes
10 Years Ago
Tweaks and fixes
10 Years Ago
Merged to trunk
10 Years Ago
Converted Rock to new HeldEntity system
10 Years Ago
Compile fix
10 Years Ago
Bundling wip
10 Years Ago
Replaced Resources.Load prefab loading with PrefabLibrary class
10 Years Ago
Trunk merge
10 Years Ago
Added window bars Replaced placeholder textures on blocks with some different placeholder textures
10 Years Ago
Can build on top of blocks (like floors) Hinged door stability (falls to bits of frame destroyed) Floor placement on supports more permissive Lock is removed properly when door is destroyed
10 Years Ago
Stability points on all non grounded blocks
10 Years Ago
Fixed UVs on a bunch of placeholder building component meshes Fixed a bunch of pink materials RemoteLog - moved to server prefab (gamesetup is only for the editor)
10 Years Ago
Client - disconnect if exception in networking Protocol++
10 Years Ago
Strip LightLOD from server builds
10 Years Ago
RustBuilder.exe - for the build server. Builds in paralell, catches Unity crashes and automatically retries.
10 Years Ago
Tweaked wall sockets so you can place walls next to a block/stairs
10 Years Ago
Strip TreeMesh from server builds
10 Years Ago
Merging structural integrity experiment into main
10 Years Ago
Trunkmerge
10 Years Ago
Unstable blocks fall Show block stability tooltip
10 Years Ago
Merged trunk
10 Years Ago
more experimentation
10 Years Ago
Fixed DDraw not drawing colours Block pinning experiment
10 Years Ago
Bad stuff happens if-buildTo doesn't end with a slash
10 Years Ago
Also copy all the bullshit to the -buildTo folder
10 Years Ago
Removing timestamp from GameManifest
10 Years Ago
Seperate server build fuckup
10 Years Ago
Fixed -builtTo command line fuckup
10 Years Ago
Splitting server debug build
10 Years Ago
Allow building to specific folder if command line is set Log when official sever is rejected because it's not on the whitelist
10 Years Ago
Putting tom's keypad on the code lock
10 Years Ago
Fixed hammer
10 Years Ago
Show warning overlay if EAC isn't running (for the people running from the exe)
10 Years Ago
Moved branding overlay to uui
10 Years Ago
.. now with less debug output
10 Years Ago
New, simpler melee vs building block damage procificency system (unbalanced)
10 Years Ago
Removing debug output
10 Years Ago
Balanced metabolism - can now stave to death again
10 Years Ago
Hammering blocks now increases health or demolishes faster Added input.holdtime - the amount of seconds to hold E down for it to count as a hold and not a press
10 Years Ago
Fixed NRE in SetupPlayerFootstep