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7,315 Commits over 2,345 Days - 0.13cph!

10 Years Ago
Fixed doors not being demolished properly
10 Years Ago
Merged with trunk
10 Years Ago
Stability system is more stable
10 Years Ago
Weapons are framerate independant again
10 Years Ago
Trunk merge
10 Years Ago
Stripping unused
10 Years Ago
Merge with trunk
10 Years Ago
Fixed NRE when shooting terrain Player "use" trace now uses GameTrace - (more accurate)
10 Years Ago
Updated ignores
10 Years Ago
Fixed building gibs Improved network update queue with different channels
10 Years Ago
Cleaner way to turn maincamera off during loading
10 Years Ago
On listenserver we now create seperate client and server prefabs, instead of using one and trying to simulate networking like a dummy Fixed a bunch of issues with this branch that didn't show up because of the lack of network gap
10 Years Ago
Trunk merge
10 Years Ago
Cleaning up
10 Years Ago
Fixed weapon still active after dying on listenserver
10 Years Ago
Merged to trunk
10 Years Ago
Trunk merge
10 Years Ago
Converted syringe
10 Years Ago
Converted torch
10 Years Ago
Missed prefab
10 Years Ago
Converted bow
10 Years Ago
fixed NRE spam in BaseAnimal
10 Years Ago
Fixed/Changed GiveItem (@zon)
10 Years Ago
Trunk merge
10 Years Ago
Fixed error if duplicate translations Updated a bunch more weapons
10 Years Ago
Converted a bunch of melee weapons/tools to new system
10 Years Ago
Converted deployer
10 Years Ago
Converted planner
10 Years Ago
Merging to trunk
10 Years Ago
Adding dedicated planner tool
10 Years Ago
Converted hammer
10 Years Ago
Converted projectile weapon item to new system Added generic entity signals [ItemIDProperty] attribute can now take a category
10 Years Ago
Merge fixes
10 Years Ago
Trunk merge
10 Years Ago
Don't let players place building blocks too far away
10 Years Ago
Fixed the fix
10 Years Ago
Fixed locks floating in mid-air when door upgraded/downgraded Deleted temp.mb files (@gooseman) Deleted incompatible speedtree
10 Years Ago
Staggered build starts, more info on task retry
10 Years Ago
Catch "Crash!!" build errors too
10 Years Ago
Shaders in asset bundles now work
10 Years Ago
Use old generation method
10 Years Ago
Plugins rebuild
10 Years Ago
trunk merge
10 Years Ago
Implemented limited networking
10 Years Ago
Updated how entities are network spawned, updated with a queue system per player. This allows us to network entities per player, and should also prevent floodouts caused by large snapshots.
10 Years Ago
Merging to trunk
10 Years Ago
Deleted 600mb of duplicated textures
10 Years Ago
Adding Duplicate Content script to trunk
10 Years Ago
A greasy script that tries to remove duplicate textures and re-route the id on materials
10 Years Ago
Bundle creation using the new system - but running into "hash collisions were detected" errors