7,315 Commits over 2,345 Days - 0.13cph!
Fixed doors not being demolished properly
Stability system is more stable
Weapons are framerate independant again
Fixed NRE when shooting terrain
Player "use" trace now uses GameTrace - (more accurate)
Fixed building gibs
Improved network update queue with different channels
Cleaner way to turn maincamera off during loading
On listenserver we now create seperate client and server prefabs, instead of using one and trying to simulate networking like a dummy
Fixed a bunch of issues with this branch that didn't show up because of the lack of network gap
Fixed weapon still active after dying on listenserver
fixed NRE spam in BaseAnimal
Fixed/Changed GiveItem (@zon)
Fixed error if duplicate translations
Updated a bunch more weapons
Converted a bunch of melee weapons/tools to new system
Adding dedicated planner tool
Converted projectile weapon item to new system
Added generic entity signals
[ItemIDProperty] attribute can now take a category
Don't let players place building blocks too far away
Fixed locks floating in mid-air when door upgraded/downgraded
Deleted temp.mb files (@gooseman)
Deleted incompatible speedtree
Staggered build starts, more info on task retry
Catch "Crash!!" build errors too
Shaders in asset bundles now work
Use old generation method
Implemented limited networking
Updated how entities are network spawned, updated with a queue system per player. This allows us to network entities per player, and should also prevent floodouts caused by large snapshots.
Deleted 600mb of duplicated textures
Adding Duplicate Content script to trunk
A greasy script that tries to remove duplicate textures and re-route the id on materials
Bundle creation using the new system - but running into "hash collisions were detected" errors