7,315 Commits over 2,345 Days - 0.13cph!
Show server name in branding
These files shouldn't have ever been committed
Fixed players not animating in @unity3d 4.5.3 http://goo.gl/Zjbybw
Tweaked UpdateCollisionBounds for performance
Fixed level spawning UID's getting re-used (causing things to spawn as trees and shit)
Added rigidbody to player collision (fixes huge amounts of lag clientside)
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Don't initialize PVT on dedicated server (!)
Disabling dynamic batching (fixes floating trees)
Added ammo_pistol, pistol_revolver
Restricted what can be built ontop of a frame
Fixed being able to walk up stairs frame
Added lean, ironsights, lower to eoka/waterpipe
Added waterpipe shotgun (wip)
Added eoka pistol (wip)
Added thompson (wip)
Fixed broken item names in SupplyDrop
Fixed errors in trigger when shutting down
Fixed trousers not removing the censor cube
Added 'censornudity' convar (default false)
Stop looting if moved away from source entity, or source entity destroyed
Fixed player preview being in a weird pose, having feet cut off
Tweaked how harvested items are awarded to the player
Added editor option to reload item list
Added human skull, wolf skull, spoiled apple
Added a bunch of Dan's props
Increased network ent view distance
Missing items from last commit
Wolf corpse now has cloth
Undone goosey's meta file changes that wouldn't change anything but actually broke everything
Fixed missing wolf in menu screen
Fixed lock not deploying properly when connected to server
Fixing NRE's in dedicated server (Please review these changes @andererandre)
Items can now override crosshair and use button to show information
Show information and override use when lock is held
Added crosshairs
If context menu has one option, just select it
Show menu option on crosshair if only one option
Show "menu open" on crosshair if multiple options
Show "pickup item" on crosshair if pickup is the only option
Turned Sun Shafts resultions down to medium (fixes orange smear in editor)
Re-enabled horizon clouds (aren't broken)
Fixed error in PlayerWalkMovement on levels without TerrainMeta
Added Burlap shoe + glove items
Crafting tooltip cleanup, shows ingredients
Updated icons from admin site
Fixed building plan switch strings being #phrases
Revamped item categories
Updated crafting UI
Should prevent door stacking
Added lock item
Added item slot system
Added module: DeployToItem
Added module: ItemSlot
Renamed item hook OnCreated to onCreated
Removed item.name (redundant)
Locks are now a seperate deployable item
protocol++
Fixed prone being on in player models (!)
Ignoring UnityVS.VersionSpecific.dll and meta