7,315 Commits over 2,345 Days - 0.13cph!
Fixed not always admin in editor (for proper)
Fixed GameTrace hitting triggers
Fixed server projectile not getting cleaned in editor
Added Vince's L/U type stairs
And the same for foundation triangle/steps
Foundations use old block collisions until mesh is fixed
Window bars collider changes properly (apart from toptier but it's on Vince's list)
Fixed building effects not showing
Cleaned up sign code
Painted textures are stored by CRC
Client caches painted textures to disk
Shooting optimizations
Sign deploy exploit fix
Fixed signs being able to support each other floating in the air
Profiling
Fixed not failing to connect properly when server full
Fixed some blueprints being usable in belt bar
Player is always a developer in editor
Fixed player animation params sometimes being infinity
Don't draw on sign if mouse button is still held down from menu selection
Decal shader ignores uv < 0
Merged MeshPaint into main
Bug fixes
Implemented other signs
MeshPaint source object
Object rotation, panning, zooming
Warn if SteamNetworking.IsP2PPacketAvailable takes longer than 5ms
No more StringPool errors in editor
Fixed errors when building the game manifest
Hide HUD when a dialog is being shown
Mesh painter
Fixed hitting tree noise generators
Tweaking quality settings
Fixed barricades missing placement guides
Added decal.scale server convar
Optimized PrefabAttribute lookups (doesn't create any objects now)
Don't decay landlocked blocks
Added ddraw.box
Fixed not being able to place triangle foundation on terrain
Clientside IsDeveloper() fixes
Fixed parachute cull distance
Fixed server autoupdating on startup
Moved gameapi stuff to new backend
Fixed BuildingTest save not loading
Fixed grade materials not being always being applied properly
Fixed compile error
Fixed player.IsSprinting not working for other players/server
Fixed player.IsDucked not working for other players/server
Moved MixerSnapshotManager to client instead of Camera (so it works when not in game)
Can remove sleeping bags from death screen
Possible fix NRE in DoClientConnected
Speedtree buildserver crashes (!)
Handle missing map properly on client
Handle maps without terrain properly
Fixed out of order errors