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7,315 Commits over 2,345 Days - 0.13cph!

10 Years Ago
Fixed not always admin in editor (for proper) Fixed GameTrace hitting triggers Fixed server projectile not getting cleaned in editor
10 Years Ago
EAC latest
10 Years Ago
Added Vince's L/U type stairs
10 Years Ago
And the same for foundation triangle/steps
10 Years Ago
Foundations use old block collisions until mesh is fixed
10 Years Ago
Window bars collider changes properly (apart from toptier but it's on Vince's list)
10 Years Ago
Fixed building effects not showing
10 Years Ago
Forgot to network++
10 Years Ago
Cleaned up sign code Painted textures are stored by CRC Client caches painted textures to disk
10 Years Ago
Shooting optimizations Sign deploy exploit fix Fixed signs being able to support each other floating in the air Profiling
10 Years Ago
Fixed not failing to connect properly when server full
10 Years Ago
Fixed some blueprints being usable in belt bar
10 Years Ago
Player is always a developer in editor
10 Years Ago
Fixed player animation params sometimes being infinity
10 Years Ago
Fixed paint wrapping
10 Years Ago
Don't draw on sign if mouse button is still held down from menu selection
10 Years Ago
Decal shader ignores uv < 0
10 Years Ago
Merged MeshPaint into main
10 Years Ago
Merged with main
10 Years Ago
Editor placement fixes
10 Years Ago
Bug fixes Implemented other signs
10 Years Ago
Merged with main
10 Years Ago
Cookies Cleanup Phrases
10 Years Ago
MeshPaint source object Object rotation, panning, zooming Warn if SteamNetworking.IsP2PPacketAvailable takes longer than 5ms
10 Years Ago
Merging from main
10 Years Ago
No more StringPool errors in editor Fixed errors when building the game manifest Hide HUD when a dialog is being shown Mesh painter
10 Years Ago
Debugging tools
10 Years Ago
memory leak tests
10 Years Ago
Fixed hitting tree noise generators Tweaking quality settings
10 Years Ago
Fixed barricades missing placement guides
10 Years Ago
Updated symbols
10 Years Ago
Added decal.scale server convar Optimized PrefabAttribute lookups (doesn't create any objects now) Don't decay landlocked blocks Added ddraw.box Fixed not being able to place triangle foundation on terrain
10 Years Ago
Clientside IsDeveloper() fixes
10 Years Ago
Fixed parachute cull distance
10 Years Ago
Speedtree perf tweaks
10 Years Ago
Update native libraries
10 Years Ago
Fixed server autoupdating on startup
10 Years Ago
Making it pretty
10 Years Ago
Moved gameapi stuff to new backend
10 Years Ago
Server compile fix
10 Years Ago
Fixed BuildingTest save not loading
10 Years Ago
Fixed grade materials not being always being applied properly Fixed compile error
10 Years Ago
Fixed player.IsSprinting not working for other players/server
10 Years Ago
Fixed player.IsDucked not working for other players/server
10 Years Ago
Moved MixerSnapshotManager to client instead of Camera (so it works when not in game)
10 Years Ago
Can remove sleeping bags from death screen
10 Years Ago
Possible fix NRE in DoClientConnected
10 Years Ago
Speedtree buildserver crashes (!)
10 Years Ago
Handle missing map properly on client Handle maps without terrain properly
10 Years Ago
Fixed out of order errors