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7,315 Commits over 2,345 Days - 0.13cph!

10 Years Ago
Unity 5.0.1p1
10 Years Ago
Implemented Tom's 3 new head meshes
10 Years Ago
Added map to build settings :x
10 Years Ago
Spawnhandler doesn't require TerrainGenerator (init'd in Bootstrap) Components on TerrainMeta adds more components that are probably required Added non procedural test map (CraggyIsland) (this isn't the one petur is working on, it's a small dev test map)
10 Years Ago
Horse ragdoll Stop ragdolls kneeling up on spawn
10 Years Ago
Unresponsive timeout fix
10 Years Ago
Loading screen music facility Fixed tree placeholders Changed how snapshots are sent (for more reliable loading order) NetworkProtocol++
10 Years Ago
Added missing SpeedTreeImport script Sign text is now single line only (Unity hates dynamic content http://goo.gl/ZofrPD)
10 Years Ago
Missing horse corpse prefab
10 Years Ago
Speedtree perf lockdown - Automatically try to set the tree LODs (unification) - Make sure all Speedtrees are labelled Speedtree - Disable Smooth LOD transitions (perf test) - Set Alpha Cutoff properly - Switch shader to defaults (invert this when we're ready) - Limit billboard texture size to 1024, disable mipmapping - Force tree networking global (fixes pop in on some trees) - Force tree layer to Trees - Inverted TreeMesh placeholder behaviour
10 Years Ago
shaderlod now targets only specific shaders
10 Years Ago
Fixed missing wind
10 Years Ago
Lowering sign resolution (crash test)
10 Years Ago
Network proto++ Added horse animal
10 Years Ago
an eac_hashtool that doesn't do stuff for your own good but then fucks it up and makes it worse
10 Years Ago
Timed removal fix
10 Years Ago
an eac_hashtool that doesn't tell lies
10 Years Ago
eac_hashtool tweak
10 Years Ago
eac_hashtool tweak
10 Years Ago
Builder show eac_hashtool errors
10 Years Ago
Added vince to the devlist
10 Years Ago
EAC update
10 Years Ago
EAC update
10 Years Ago
Compile fix
10 Years Ago
Compile fix
10 Years Ago
Moving decay.cs out of root
10 Years Ago
Basic Decay Test
10 Years Ago
Added GetItemOptions for @helk
10 Years Ago
Sign text tweaks
10 Years Ago
Fixed tracers not showing
10 Years Ago
Latest RustNative
10 Years Ago
Latest RustNative
10 Years Ago
Store more symbols
10 Years Ago
Symbol progress reporting
10 Years Ago
Store symbols during build
10 Years Ago
Fixed BuildingTest
10 Years Ago
Fixed some server NREs
10 Years Ago
Disable Unity splash screen
10 Years Ago
CreateCollider NRE fix
10 Years Ago
Schoolboy error
10 Years Ago
Fixed some errors not getting reported
10 Years Ago
Fixed freeze in editor when pulling out sleeping bag/sign
10 Years Ago
Fixed text layout on signs being inconsistent
10 Years Ago
Fixed player rendering distance
10 Years Ago
Fixed NRE in ClientRPC Fixed NRE in BaseNPC.OnAttacked Fixed NRE in SetParent on server startup Fixed NRE in EligibleForWounding Ignore exceptions containing <RI.Hid> Ignor exceptions containing RectTransform.set_anchorMin Fixed NRE in SkinnedMeshCollider with eoka
10 Years Ago
Fixed BeginSample with no EndSample
10 Years Ago
Ragdoll tweaks
10 Years Ago
Merged 7283 to main
10 Years Ago
Subtracting 7282 (replaced meta files, breaks dependancies)
10 Years Ago
Profiling + Performance Added server.aihandlerms Added server.itemdespawn Fixed ragdoll stutter