7,315 Commits over 2,345 Days - 0.13cph!
Reducing the ragdoll quality (perf)
Cleaned up menu background
Fixed TriggerHurtEx exception when doing stuff in physics callback
Dropped items stick around for longer
Don't play camera snap effect because we don't have a sound - and the steam screenshot stuff makes the sound anyway
Fixed manboobs showing through clothes in editor
Fixed some items being instant-craft + added warnings
Fixed WoundingEnd bugs (thans bawng
Strip all effects from playermodel when disabling/enabling (fixes hurt fx on respawn)
Fixed some trigger bugs
Added TriggerHurtEx (can hurt based on movement, play effects)
Added TriggerMovement (can modify player's movement)
Barricades slow players movement
Barricades deal damage based on movement
Added wooden barricade with barbed wire
Added metal barricade
Updated phrases and lootspawn tables
Fixed bleeding notification not showing
wooden barricade boilerplate
Prevent placing sleeping bag inside resources
Dropped items can finally have unique models
Network/Save protocol++
Changed how InitShared/PostInitShared get called to be clearer
Fixed another sleeping bag exploit
Renamed a bunch of files
Fixed items ejected from furnace/campfire/storagebox falling through the world
Fixed vitals sometimes not showing
No placing sleeping bags under water
Sleeping bags use new deploy system
Sleeping bag placement is restricted better (prevent placement inside stuff exploits)
Fixed condition bar showing for some items that had condition disabled
Can place signs rotated
GizmosUtil.Draw* no longer ignores the current matrix
Fixed hammer not working if clicking too fast
Fixed hammer having no impact effects
Show layer names in MainCamera.Distances
Fixed shakey ragdolls
Fixed chicken ragdoll having wolf bones (!)
Tweaked sign placement rules
BuildPrefabs use deletion queue instead of doing it straight away
MovementSoundTrigger wasn't culling itself on server
BuildPrefabs logging
Added GameObject.Hierarchy.Components to diagnostics
Fixed some effects not playing
Prefab pre-processing tweaks
Strip the collider and component from MovementSoundTrigger on serverside
Fixed view drift when escape'd
Added admin teleport <name|steamid|nothing> (players only)
Added admin teleportany <name|steamid|entityname|nothing> (any entity)
Tweaked unresponsive kick
Fixed Warmup warming up shit that it didn't need to warm up (speeds up pressing play in editor)
Updated phrases
Updated lootspawn
Changed how SetupEffect so it always gets called before Awake/Start/Etc
HeldEntities can modify the view delta
HeldEntities can modify the camera
Fixed lookingAt working through terrain
Show server message when connection is kicked
Fix for kick on connect
Punish people with laggy/exploited connections (instead of the people they're playing with)
Network protocol++
Fixed players being lootable from distance and when alive
Fixed loot window scaling
Added shader level setting to tweaks menu
Gave some shaders low lods (to the best of my abilities)
Updated phrases
Terrain Quality shader LOD now adheres to graphics.shaderlod too
Entity.isClient set up properly before entity is activated
Fixed re-saving every asset in editor after playing (please give us InstantiateInactive @unity3d)
fullscreen exclusive mode
Don't run analytics in editor
Fixed error reporting sometimes failing
Fixed performance regression
Tweaked animal speeds
Added effects.grass
Tweaked spawn counts
Perf/Memory tweaks