4,930 Commits over 1,522 Days - 0.13cph!
Add TypeDescription.CreateGeneric
Add TypeDescription.IsClass
Add TypeDescription.IsGenericType, TypeDescription.GenericArguments
Document MemberDescription
Fill out MethodDescription
Add TypeDescription.Create<T>( args )
Obsolete TypeLibrary.GetType*
Whitelist some reflection members
Lock down Type, MemberInfo, PropertyInfo, MethodInfo more
Pdb is embedded in the dll, so we don't need to drag around another file
Removing no longer needed
Don't compile pdb's
Load Embedded Pdb
Added MorphCollection pattern
Fixed sbox-issues/issues/2230
Refactor Decal libraries
- Added `Sandbox.Decal`
- Obsoleted `Sandbox.DecalSystem`
Upload localization files when publishing addon
SuspendUpdates now hides the widget temporarily - since qt's enableUpdates doesn't do jack shit
Layout.Clear() hides widgets before deleting (since the delete is deferred)
Add GameServices.UpdateLeaderboard (replaces SubmitScore)
Localization Basics (https://wiki.facepunch.com/sbox/localization)
Remove HasActive guard for value property on Slider as it prevents value change events when dragging the slider
Hide the entire map field in the lobby settings when Map Select mode is set to Hidden for a game. This fixes it just showing "Map" with nothing underneath in this mode.
Fix list add button sometimes missing
Fix PropertySheet warnings
Game Settings now support choices with a Value and a Name so that the actual ConVar value can be separated from how it is displayed in the dropdown box
Merge branch 'master' of github.com:Facepunch/sbox
Fix soundscapes still playing when they shouldn't
Delete dota healthbar SFM code that plagued the IToolService and ISource2Engine
Dock Error List in default layout
Validate valid game setting before loading from cookie
Defer setting values for replicated ConVars received from server info (#464)
* Defer setting values for replicated ConVars received from server info until the ConVars are added from the game client-side. This fixes connecting clients not having replicated ConVar values set correctly (because the ConVar doesn't exist at the time they receive them.)
* Set replicated ConVar values after AddConVar to avoid parent/child ConVar default value mis-match and ensure value is set client-side
* Simplify by just sending the initial replicated ConVar values message after the game assembly will have been loaded
* Fix case where value would be overriden by an old one
Ensure that the max players slider in the lobby settings is correctly positioned when initialized
Add world mapping as default to shader api
Add toolvis modes to shader api so it's actually visible in hammer
Fix toon shader not compiling & recompile
Recompile base shader so tool vis modes work on it
Fix Client.FetchGameRankAsync by passing an int into TaskSource, it seems like this int is never used although it may have once been, re-evaluate that later
Merge branch 'master' of github.com:Facepunch/sbox
Add global:: to EnsureSufficientExecutionStack statement
Unused Junk
Merge branch 'master' into localization
Fix list add button sometimes missing
Fix PropertySheet warnings
Client reloads localization files if one changes
Load localization files property in game
Refactor
Can get a list of languages
Add language selection to settings
Add Panel.LanguageChanged(), update labels when language changes
Strip out a bunch of unused language stuff from engine
Change cl_language to language, make it save
Menu localization tests
Fixed list rebuild taking ages
Fixed propertysheet bouncing about on change
Binding system supports deep properties
Fix Binding system bouncing when types differ
Sandbox.UI uses Sandbox.Bind, obsolete old bind system (mostly)
Delete in game ListInspector
Replace Panel.BindClass with Bind system
Add layout.Enabled
Simplify public bind api for this first run
Remove unused junk
StackOverflow catching (codegen)
Delete p4_quiet_edit.exe
Remove unused code
Delete audioparams_t
Remove unused m_fog
Get rid of EFL_HAS_DYNAMIC_PHYSICS, add a network bool instead
Fix PointerEvents confusion (fixes sbox-issues/issues/2015)
Move NodeEditor to Tools.NodeEditor
Move Sandbox.InternalTests to Sandbox.Internal.Tests
Move everything in the tools addon under the tools namespace
Get rid of Tools.ApplicationTimingsWidget namespace
Undone the `Sandbox.Internal.Documentation` stuff - this wasn't the best way
Entity._components shouldn't be accessible
Fix warning
Strip SetBlurState
Document PhysicsWorld slightly
Length Documentation
ConsoleSystem documentation
Documenting CurrentView, Local, Screen
Document ThreadSafe
Document Host
Document GameServices
Physics Documentation (kind of)
Obsolete Vector3.OneX, OneY, OneZ
Make Rect3D internal
Testing Documentation Categories
Delete ColorXYZ, color-interpolation
Don't save a file to C:\\temp\\aaaa.zip during compile
Build addons as part of ci/pull
Upload zip on ci
Fix CI complaining about Steam
Fix addons writing .vs folder in a random place
Zip up documentation assemblies
Run sbox-dev.exe -test on pull/ci
Capture and report c# stackoverflowexception's (we can't recover from them right now, but at least we can know that they're happening)
Add fish.cat_harvest unit test
Fix infinite loop in AccessControl
Skip over mounting addon path if it doesn't exist
Revert "Lets try this"
This reverts commit 7531b00e15e30c5603af2cac268a4f3372870507.
Revert "Don't post sentry releases manually"
This reverts commit 7f6d1720c79c553baa942fcb00306070bfd222c5.
Revert "Use Sentry's own release action for more detail"
This reverts commit b109e9dfb0a3ae41ad72cee0801bebc4aa6eca43.