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5,158 Commits over 1,583 Days - 0.14cph!

2 Years Ago
Fix typelibrary trying to replace an assembly with itself
2 Years Ago
When compiling packed assembly don't use absolute source paths Obsolete ResourcePaths Add Tags to addonconfig Move content and generic addon setup to addon settings Don't use freetype in editor
2 Years Ago
Fix multiple addon uploading errors
2 Years Ago
Compile gamemode before extensions Better errors when we can't find the package reference Switch packaged assembly path Change how compiler multiple paths works so we don't get stomping
2 Years Ago
Skip loading/transporting "base" addon when using a packaged gamemode
2 Years Ago
Remove CollectAssemblies Fix game addons not hotloading Only actually compile a compiler if it needs it CompileGroup.BuildAsync can just return a bool Allow compilers to reference themselves, passively ignore Add addon compiler settings references Packaged addon complain if missing assembly, make available to compilegroup Gamemodes also provide themselves as the base addon Fix extensions not loading second time around Give packaged assemblies the first priority - because they might be mocking as base Extension compile referencing package gamemode end to end unit test
2 Years Ago
Unit test for package dll dependants Clean MetadataReference collection More clean up
2 Years Ago
Extension addon When generating solutions download parent addon if not available locally Refactor Mount/compile local extensions when starting game Undo this Switch compiler to not use Filesystem Added CompileGroup, deleted CompileManager - menu works Tool addons use CompileGroup Strip out ToolAddon CodeFileSystem Delete GameCompiler, seal Compiler Build watching compiler for changes into the compiler Menu recompiles on changes nicer Watch tool code for changes Fix tool hotload only working on accident Fix stack trace stretching the screen Remove rubbish Rename AddonManager to ToolAddonManager And rename file Clean up server addon building Build in printing compile errors to console in CompileGroup Fix server compiles not working Create .lutignore Simplify CompilerSetup Strip unused Compiler unit test Clean up compiler references/dependancies, tests Fix NRE in entity list When compiling a compilegroup, even if we don't need to compile them, we still return referenced assemblies Strip all of the code path stuff from ServerAddon/AddonRuntime Cleaning network file list Decrease hotload change detection from 0.3s to 0.1s Don't add network files twice if they exist in the code folder Reduce max size for embedded file to 64k Don't embed _c files- because they won't be accessible by engine anyway Compiler detect cyclic dependencies,. throw exception + unit test
2 Years Ago
Compiler detect cyclic dependencies,. throw exception + unit test
2 Years Ago
Decrease hotload change detection from 0.3s to 0.1s Don't add network files twice if they exist in the code folder Reduce max size for embedded file to 64k Don't embed _c files- because they won't be accessible by engine anyway
2 Years Ago
Cleaning network file list
2 Years Ago
Strip all of the code path stuff from ServerAddon/AddonRuntime
2 Years Ago
Clean up compiler references/dependancies, tests Fix NRE in entity list When compiling a compilegroup, even if we don't need to compile them, we still return referenced assemblies
2 Years Ago
Create .lutignore Simplify CompilerSetup Strip unused Compiler unit test
2 Years Ago
Fix stack trace stretching the screen Remove rubbish Rename AddonManager to ToolAddonManager And rename file Clean up server addon building Build in printing compile errors to console in CompileGroup Fix server compiles not working
2 Years Ago
Build watching compiler for changes into the compiler Menu recompiles on changes nicer Watch tool code for changes Fix tool hotload only working on accident
2 Years Ago
Strip out ToolAddon CodeFileSystem Delete GameCompiler, seal Compiler
2 Years Ago
Switch compiler to not use Filesystem Added CompileGroup, deleted CompileManager - menu works Tool addons use CompileGroup
2 Years Ago
Fix black sky
2 Years Ago
Refactor Mount/compile local extensions when starting game Undo this
2 Years Ago
When generating solutions download parent addon if not available locally
2 Years Ago
Extension addon
2 Years Ago
Complain when sending too many console commands
2 Years Ago
Fix exception when uploading over 2gb
2 Years Ago
Fixes sbox/issues/554
2 Years Ago
Should fix OverflowException
2 Years Ago
Allow setting network vars when client created
2 Years Ago
Handle ResolveDepthBuffer better
2 Years Ago
0 isn't a valid depth buffer Fix vignette making everything greyscale
2 Years Ago
Disable Dof in avatar menu
2 Years Ago
Post processing, render hooks, graphics
2 Years Ago
Add some documentation Fix chromatic aberration always set to 1 Fixed hooks creating a bunch of resolves Pass postprocessStencilDepth to AfterPostProcessing Fixed motion blur on by default 🙈 Pixelate effect from center of pixel Avatar editor view screen effects Tie GlowComponent.Active to Enabled RenderTarget.GetTemporary will automatically get the right hdr/sdr rt if ImageFormat.Default is passed Do our own ResolveFrameBuffer Add RenderDoc scopes for our RenderTool calls Post process shaders support transparency Home avatar post process so we keep everything working Unclamp some post post process vars
2 Years Ago
Also use the obsoleted `Active` on Glow to decide whether to render it or not
2 Years Ago
More RenderHooks Remove a bunch of unused layers
2 Years Ago
RenderDoc API Early out of CPixEventScope if !IsRenderDocEnabled
2 Years Ago
Add convar to control CPixEventScope Delete water layer sc_log_submits depth buffers too Delete DrawOverWorld layers Optimize CPixEventScope Fixed render hooks resolving Clean up
2 Years Ago
Handle widget deleted while fetching packages
2 Years Ago
Package -> view in browser Custom render the model thumbnail
2 Years Ago
Don't limit framerate while smooth scrolling Asset Party activated using filter text, auto pagination
2 Years Ago
Double clicking a cloud asset installs and opens it
2 Years Ago
Fix Api queries not caching Add Package.Query.GetCountAsync() Show layout/paint time in listview debug (alt + pause) Delete CToolService::ThrottleRenderingToYieldCPU
2 Years Ago
Add Package.TryParseIdent Store packages with #version
2 Years Ago
Latest from Valve
2 Years Ago
Can call ComputeShader.Dispatch outside of render loop ConstantBuffer can be updated outside of render loop
2 Years Ago
Complain if sizeFactor < 1 in RenderTarget.GetTemporary Delete RenderAttributes on the main thread Add Graphics.MeasureText Cleaning up
2 Years Ago
Move FilmGrain to RenderHooks Moved MotionBlur Remove falloff stuff Move pixelate Chromatic Aberration Strip panini, lens distortion - don't work
2 Years Ago
Fix vignette setting, add to devcam https://files.facepunch.com/garry/03c39271-9278-440b-97ca-7af444896246.mp4
2 Years Ago
Converted DevCam ColorPanel PostProcess
2 Years Ago
Fixed default font size not scaling to screen properly
2 Years Ago
Move depth of field to standalone renderhook Fix bind throttling being too severe Don't hide the glow outlines when pressing use