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4,930 Commits over 1,522 Days - 0.13cph!

2 Years Ago
Remove GetContext etc from isteamaudio Use Sentry's own release action for more detail Don't post sentry releases manually
2 Years Ago
SA log printing SA: Destroy the scene if we couldn't load map geometry Use pointers, manual scene delete function, breadcrumbs
2 Years Ago
Make PerformanceStats.All a ConcurrentDictionary
2 Years Ago
Delete some unused stuff
2 Years Ago
Use crashpad for fatal errors
2 Years Ago
Fix editor fullscreen positioning Launcher position cleanuip
2 Years Ago
Add nullcheck in CProceduralWorkingSet_MapReferences::UpdateAssetList
2 Years Ago
switch sentry backend to crashpad Set error tag stating whether tools, server or game Add error tag to determine whether running under proton Lets record what gamemode and map we're crashing in, to see if there's any kind of patterns Lets set the explicit path to crashpad_handler.exe instead of just hoping
2 Years Ago
Reinstall crash handler after startup
2 Years Ago
Capture GPU information before it crashes
2 Years Ago
Attempt to fix all fatal errors grouping into one error
2 Years Ago
Lets try crashpad
2 Years Ago
Close the session, hopefully that'll mark the session as crashed
2 Years Ago
Crash reporting stats fix
2 Years Ago
Complain about Steam not running instead of crashing
2 Years Ago
Sorry I left a test crash in holmzy was in my office mithering me
2 Years Ago
fuck sentry_handle_exception, lets do it ourselves
2 Years Ago
Either we fixed all crashes or our crash reporting stopped working.. fact check that
2 Years Ago
Abandon frameless window ambitions, use a normal window but force dark mode on it
2 Years Ago
Fix Widget.ConstrainToScreen()
2 Years Ago
Assetbrowser improvements
2 Years Ago
Widget debug overlay can be enabled with alt and pause/break Fixed historylist trimming too many items when navigating from a previous position
2 Years Ago
Keep asset type filter control in sync with history
2 Years Ago
BaseItemWidget - only call ItemActivated if double clicking with the LEFT mouse button Fix NRE Right clicking an item selects it without events
2 Years Ago
Move hacky line edit syntax highlighting to its own class https://files.facepunch.com/garry/ce4f0f77-d312-4275-8584-1cea5e56b24d.png Add Widget.ContentMargins
2 Years Ago
TagEdit becomes TagPicker Added ability to get the cursor & selection info on LineEdit Horrible syntax highlighting code, will fix
2 Years Ago
Tweaks
2 Years Ago
Show asset counts on folders in asset browser list Hide folders starting with . Add TextEdit.Html Folder context menu Can set Widget.Layout directly, added Layout.Row(), Layout.Grid() etc Add AssetType.All Hack so Widget.IsPressed doesn't get stuck Clean up GridLayout usage Can Draw Pixmap with alpha Asset type filter improvements https://files.facepunch.com/garry/93252055-2617-4be4-9786-35aa2043397e.mp4
2 Years Ago
Show folders in assetlist if we're in folder mode
2 Years Ago
Rename ItemListWidget to ListView Fix WidgetGallery names Start cleanup
2 Years Ago
New TreeView - adds smooth scrolling, entity and panel list improvements
2 Years Ago
InteropGen clean up child include files before generation, to avoid local left over files making you feel like it all still compiles fine Fix local left over file making me feel like it all still compiles fine
2 Years Ago
Don't jump to SelectionOverride() item unless it changed Don't show client only entities in Pawns section Treeview keyboard navigation, scrollTo Scroll to item on dynamic selection
2 Years Ago
Put gibs in category
2 Years Ago
Fade closed sections Fix hovered item being invalid when rebuilt while hovering Fix not clearing map/game entity categories if none
2 Years Ago
Split entity list into world and game https://files.facepunch.com/garry/ec9d32de-b157-4e32-9479-131a6f4b5390.png
2 Years Ago
Delete old DataNode Fixed Paint.MeasureText returning empty if Pen was clear Margin cleanup Fix warnings EntityList improvements
2 Years Ago
TreeNode supports tooltips Tweak GameSelectorDialog Fix up Hammer/EntityTool PanelList supports hovering Add tooltip padding
2 Years Ago
BaseItemWidget.Clear Hover state for BaseItemWidget items
2 Years Ago
Fix Rect blowing up the world when json serialized AssetBrowser uses new treeview
2 Years Ago
Allow BaseItemWidgets to take their selection dynamically from another source Treeview, expand path to object logic Changed Utility.Inspect to Utility.InspectObject Panel List uses new TreeView https://files.facepunch.com/garry/92708d08-2b8c-4506-9893-d030c102fb7b.png
2 Years Ago
Delete old tree, datamodel stuff Split some of ItemListWidget into BaseItemWidget Create TreeView.cs
2 Years Ago
Do Plat_ExitProcess so we don't hang, and will catch shutdown errors Add gpu info to crash logs
2 Years Ago
Remove MOVETYPE_* Most of the move types were unused. We want all the movement logic in c#, we don't really want c++ doing special things. So there are basically two move types - KeyFramed and Dynamic. We shouldn't need to explicitly define these. If the entity has a physics object and it's dynamic, then it's 2. If not then it's 1.
2 Years Ago
When sucking the transforms from physics objects to entities, also suck the velocity
2 Years Ago
Fixed not compiling in debug mode
2 Years Ago
remove groundlink.h
2 Years Ago
Re-enable PhysicsThinks because I don't have the bandwidth to figure out whether it's needed
2 Years Ago
Remove a ton of unused entity flags Unused portal code Remove groundlink Remove basemodel fadeout thinks
2 Years Ago
PhysicsEnabled works on client