userGarry Newmancancel
reposboxcancel

4,935 Commits over 1,522 Days - 0.14cph!

3 Years Ago
TreeNodes support context menus, added context menus to asset browser folders Create in folder options
3 Years Ago
Add "content" addon type Update addon list on asset browser when they change Addon switcher shows paths
3 Years Ago
Access to AssetType Initialize interop to nullptr
3 Years Ago
Add toggle for recursive folders
3 Years Ago
If filtering by recent, then order by recent WheelEvent has HasAlt, HasCtrl, HasShift Ctrl wheel in asset list changes list type/icon size Add "Everything" category
3 Years Ago
string.QuoteSafe takes a bool, if true the quotes are optional DataNode sorts children on creation (fixes no children) Make scrollbar more apparent (todo make qt scrollbars all hover type) Added LocalAddon GetRootPath(), GetCodePath(), GetAssetsPath() Fixed QuoteSafe not handling empty/null strings Bind listview/treeview activated Add TreeView.SetExpanded Less abrasive qt errors/warnings Get access to MRU assets from c# Allow @ in QuoteSafe Add DataNode.RemoveAllChildren Add TreeView.Indentation Asset Browser has filters etc
3 Years Ago
Create Developer-GenerateSolutions.bat Completely removed vscript from anim system Update Developer-GenerateSolutions.bat Few more script references in anim projects
3 Years Ago
We're that sure that we don't need these files that I'm gonna completely delete them
3 Years Ago
Strip Lua,. LuaJIT, IModelProcessingScriptSystem, Squirrel Attempt to fix Interop logger dying Throw error if binds don't generate
3 Years Ago
Removing unsused vwatch, item_editor, etc
3 Years Ago
Removing unused workshoptools, workshopadmin, workshopmanager, workshoptoolutils
3 Years Ago
Interopgen - run in parallel
3 Years Ago
Compile fix
3 Years Ago
Replace Hammer::CreateMenus with Hammer::WindowInit
3 Years Ago
Disable ToolRenderContext Commenting this out for this PR. Here's the issue with doing it like this. You're passing a struct down to addons, which can then be copied, which will copy the CToolRenderContext pointer. Which means you've lost control of it. That could lead to the situation where people are saving the struct somewhere and using it after the native pointer is dead. This is why where possible I've preferred the globals (Paint, Render) and protecting the pointer by nulling it when out of scope. This needs more thought on how it'd work for multiple views etc.
3 Years Ago
CFramelessMainWindow stores its managed handle
3 Years Ago
Fix broken unit tests Refactoring tests into multiple projects Add test step Pull request ci
3 Years Ago
Add splitter control
3 Years Ago
Fix hitches when entities crossing pvs due to entity list update
3 Years Ago
Remove special profiling stuff Change how NoteGameLoopStage works, record Present time
3 Years Ago
Fixed cursor position setting being wrong in editor mode
3 Years Ago
Fixed not being able to find shaders if addon isn't in addons folder
3 Years Ago
Create Tools.Dialog for dialog type windows Add Layout.AddSeparator() AddonCreator uses Dialog Tweak styles for dialog AddonDownload basics Can create pixmap from http Fixed assetlist source arg Automatically resize + cache pixmaps when drawing to a different size Update AddonCreator, AddonDownload Redraw active window when pixmap downloaded Fix interopgen inline scopes Show from backend oiption in addon manager
3 Years Ago
Fix debug line Compile fixes Update to net 6.0.1 Fix a bunch of warnings Add Source to package Refactor widget layouts Cleanup
3 Years Ago
Fix showing wrong (fake) ip in status
3 Years Ago
Fix fakeip not working on listen servers
3 Years Ago
Server list console print test Use fake ips Strip SteamDatagramClient Kill NSAT_PROXIED_CLIENT fake ip support
3 Years Ago
Remove steamworks unused Strip 2001 server browser code Strip unused server list code
3 Years Ago
OrganisationProperty
3 Years Ago
Fix sln changing on every generation Show web link on remote addons
3 Years Ago
DS upload path fixes
3 Years Ago
Fixed packed maps not loading properly Strip all this UGC stuff built into filesystem
3 Years Ago
Dedicated server doesn't need these dlls
3 Years Ago
Fix dedicated server trying to create steam client lobby Fix dedicated server trying to get texture info Fix custom steam networking config not getting applied on DS Don't require [] to connect to a steamid Print download status in console for dedicated server Skip templates folder on server
3 Years Ago
Don't ship pdb's (!) Update sandbox.server.vdf
3 Years Ago
Server upload defs server exe Server upload bat Server compile fix
3 Years Ago
Strip out -nop4 stuff Strip a bunch of p4 stuff from assetbrowser Strip p4 stuff from assetrename More p4 stripping Strip perforce shit from vgui
3 Years Ago
Pixmap enhancements Interopgen inline functions We can skip creating pen and brush objects to paint and do it inline CMaterialIcon caching Fix line width not setting Fix NoteGameLoopStage wrong end proof of concept performance tab
3 Years Ago
Packaged addon download progress
3 Years Ago
Fix warnings in _settings.scss Swap mounting order here to avoid xoofx/zio/issues/64 Removed SharedAssets from config, simplified this whole situation
3 Years Ago
Fixed addon upload not compiling if code path started with a /
3 Years Ago
Remove debug Explain which download failed if download fail Handle 0 sized files on download Whitelist DebuggerDisplayAttribute File basefilesystem:FileExists not working with symlinks
3 Years Ago
Fix clothes not showing in the menu
3 Years Ago
Cleaned dev camera ui
3 Years Ago
Map upload fixes
3 Years Ago
merge fix 😡
3 Years Ago
Game uploader, packed game downloader
3 Years Ago
Fixed Content not clearing between games
3 Years Ago
Addon mount path cleanups Add base/code/ and /code/ resource files when packing game addon Cleanup Cleanup Make sure /downloads/assets exists before trying to use it Client can download and use new package format
3 Years Ago
Include shader files if they exist Don't mount local game addons that are disabled If game uses new manifest, download using that Fix error loading baks.office Fix assert crash Hide "was not precached" asserts because we dgaf Split Addon to PacksgedGame and RuntimeGame PackagedGame assembly loading