4,938 Commits over 1,522 Days - 0.14cph!
Add some profiling scopes
Gameicon player count text fix
Decode images downloaded from http in worker thread
Remove string token span
Report if download information missing
Join lobby if staging
Set lobby map correctly
Show active lobbies on game page, home page
Fix border test
Strip comments NRE protection
Fix GameScreen NRE
EntityButton NRE fix
Package updates
Can't change settings if not host
Hide map select if !ShowMapSelect
Save/Load lobby config
Fixed blur sample wrapping
Panel binding supports dictionary
Lobby game settings
Border: none overrides properly
Detect, break and report template recursion instead of infinite looping
Set dirty automatically when setting styles
Write a .version
Game loads version
NetRead/Write uint
Sentry release url fix 😟
Fix EntityList NRE
Fix NRE in Home.TickStagingLobbies
Sentry releases attempt 2
Fix tools/build.bat broken
Sentry release action only works on linux 🙄
Sentry release support
Fix NRE when creating party
Fixed Entity RemoveFromLists errors on bad disconnect
Fixed trying to join your own game from the lobby
scss supports darken, lighten, invert, mix
lobby bar tweaks
Remove lobby header buttons
Queue lobby queries
Only be in one staging lobby at a time
Enforce minimum players
Add ignored files
Delete .gitignore
Remove game submodule
Delete game
add game
Add number.Plural( x, xs )
Shader compile optimizations
Vis Updates
Merge branch 'engine'
ReadAllText returns null if file not found
Template panel events can take "event" or "value" arguments
Template events can fire events `onclick.event="onpressed"`
Lobby supports chat messages
Fixed steam lobby chat messages having bullshit on the end
Add GameType to GameConfig
Server can use the client created lobby
Remove unsed param in Package.InitializeCache
Bootstrap group timing tweaks to diagnose deck freeze
Fixed many prediction errors
Automatically switch net_usesocketsforloopback to 1 when setting net_fakelag > 0, remember values
remember cl_showerror value
Strip unused code
Flush network data after player simulate on server
Managed prediction errors show server and predicted values
Remove unused code
delete playercommandqueue
delete playercommandqueue
Update Time.Tick to the correct value for simulations 😕