3,547 Commits over 1,522 Days - 0.10cph!
ModelEntity.SetMaterialOverride works from serverside
Fixed minidumps not wrapping threads propertly
Remove a bunch of old mdmp code
Strip all the vmpi stuff out of vrad2
Complain better when CBakeResourceHelper fails to compile something
Fix editor window coming to front when a widget was created with no parent (!!)
Add TypeDescription.Methods, TypeDescription.Properties
Fix entity tags not adding
Fix collision tags not updating on the client
Catch HttpRequestException when loading an image
Retain SCENEOBJECTFLAG_HIDEINFIRSTPERSON flag
Fix MaterialOverride not working consistently + strip a bunch of unused code
Don't reapply material overrides unless they changed
UI sounds support position, pan relative to screen position
TypeLibrary.DynamicAssemblyHash doesn't need to be exposed
Fix Volume/Pitch not working on UI sounds
Add TypeDescription.Interfaces (Fixes sbox-issues/issues/2237)
Add TypeDescription.CreateGeneric
Add TypeDescription.IsClass
Add TypeDescription.IsGenericType, TypeDescription.GenericArguments
Document MemberDescription
Fill out MethodDescription
Add TypeDescription.Create<T>( args )
Obsolete TypeLibrary.GetType*
Whitelist some reflection members
Lock down Type, MemberInfo, PropertyInfo, MethodInfo more
Pdb is embedded in the dll, so we don't need to drag around another file
Fixed sbox-issues/issues/2230
Refactor Decal libraries
- Added `Sandbox.Decal`
- Obsoleted `Sandbox.DecalSystem`
Upload localization files when publishing addon
SuspendUpdates now hides the widget temporarily - since qt's enableUpdates doesn't do jack shit
Layout.Clear() hides widgets before deleting (since the delete is deferred)
Add GameServices.UpdateLeaderboard (replaces SubmitScore)
Localization Basics (https://wiki.facepunch.com/sbox/localization)
Fix list add button sometimes missing
Fix PropertySheet warnings
Fixed list rebuild taking ages
Fixed propertysheet bouncing about on change
Binding system supports deep properties
Fix Binding system bouncing when types differ
Sandbox.UI uses Sandbox.Bind, obsolete old bind system (mostly)
Delete in game ListInspector
Replace Panel.BindClass with Bind system
Add layout.Enabled
Simplify public bind api for this first run
Remove unused junk
StackOverflow catching (codegen)
Delete p4_quiet_edit.exe
Remove unused code
Delete audioparams_t
Remove unused m_fog
Get rid of EFL_HAS_DYNAMIC_PHYSICS, add a network bool instead
Fix PointerEvents confusion (fixes sbox-issues/issues/2015)
Move NodeEditor to Tools.NodeEditor
Move Sandbox.InternalTests to Sandbox.Internal.Tests
Move everything in the tools addon under the tools namespace
Get rid of Tools.ApplicationTimingsWidget namespace
Undone the `Sandbox.Internal.Documentation` stuff - this wasn't the best way
Entity._components shouldn't be accessible
Fix warning
Strip SetBlurState
Document PhysicsWorld slightly
Length Documentation
ConsoleSystem documentation
Documenting CurrentView, Local, Screen
Document ThreadSafe
Document Host
Document GameServices
Physics Documentation (kind of)
Obsolete Vector3.OneX, OneY, OneZ
Make Rect3D internal
Testing Documentation Categories
Delete ColorXYZ, color-interpolation
Don't save a file to C:\\temp\\aaaa.zip during compile
Capture and report c# stackoverflowexception's (we can't recover from them right now, but at least we can know that they're happening)
Add fish.cat_harvest unit test
Fix infinite loop in AccessControl
Skip over mounting addon path if it doesn't exist
Revert "Lets try this"
This reverts commit 7531b00e15e30c5603af2cac268a4f3372870507.
Revert "Don't post sentry releases manually"
This reverts commit 7f6d1720c79c553baa942fcb00306070bfd222c5.
Revert "Use Sentry's own release action for more detail"
This reverts commit b109e9dfb0a3ae41ad72cee0801bebc4aa6eca43.
Remove GetContext etc from isteamaudio
Use Sentry's own release action for more detail
Don't post sentry releases manually
SA log printing
SA: Destroy the scene if we couldn't load map geometry
Use pointers, manual scene delete function, breadcrumbs
Make PerformanceStats.All a ConcurrentDictionary
Use crashpad for fatal errors