3,634 Commits over 1,583 Days - 0.10cph!
Lock down Type, MemberInfo, PropertyInfo, MethodInfo more
Pdb is embedded in the dll, so we don't need to drag around another file
Fixed sbox-issues/issues/2230
Refactor Decal libraries
- Added `Sandbox.Decal`
- Obsoleted `Sandbox.DecalSystem`
Upload localization files when publishing addon
SuspendUpdates now hides the widget temporarily - since qt's enableUpdates doesn't do jack shit
Layout.Clear() hides widgets before deleting (since the delete is deferred)
Add GameServices.UpdateLeaderboard (replaces SubmitScore)
Localization Basics (https://wiki.facepunch.com/sbox/localization)
Fix list add button sometimes missing
Fix PropertySheet warnings
Fixed list rebuild taking ages
Fixed propertysheet bouncing about on change
Binding system supports deep properties
Fix Binding system bouncing when types differ
Sandbox.UI uses Sandbox.Bind, obsolete old bind system (mostly)
Delete in game ListInspector
Replace Panel.BindClass with Bind system
Add layout.Enabled
Simplify public bind api for this first run
Remove unused junk
StackOverflow catching (codegen)
Delete p4_quiet_edit.exe
Remove unused code
Delete audioparams_t
Remove unused m_fog
Get rid of EFL_HAS_DYNAMIC_PHYSICS, add a network bool instead
Fix PointerEvents confusion (fixes sbox-issues/issues/2015)
Move NodeEditor to Tools.NodeEditor
Move Sandbox.InternalTests to Sandbox.Internal.Tests
Move everything in the tools addon under the tools namespace
Get rid of Tools.ApplicationTimingsWidget namespace
Undone the `Sandbox.Internal.Documentation` stuff - this wasn't the best way
Entity._components shouldn't be accessible
Fix warning
Strip SetBlurState
Document PhysicsWorld slightly
Length Documentation
ConsoleSystem documentation
Documenting CurrentView, Local, Screen
Document ThreadSafe
Document Host
Document GameServices
Physics Documentation (kind of)
Obsolete Vector3.OneX, OneY, OneZ
Make Rect3D internal
Testing Documentation Categories
Delete ColorXYZ, color-interpolation
Don't save a file to C:\\temp\\aaaa.zip during compile
Capture and report c# stackoverflowexception's (we can't recover from them right now, but at least we can know that they're happening)
Add fish.cat_harvest unit test
Fix infinite loop in AccessControl
Skip over mounting addon path if it doesn't exist
Revert "Lets try this"
This reverts commit 7531b00e15e30c5603af2cac268a4f3372870507.
Revert "Don't post sentry releases manually"
This reverts commit 7f6d1720c79c553baa942fcb00306070bfd222c5.
Revert "Use Sentry's own release action for more detail"
This reverts commit b109e9dfb0a3ae41ad72cee0801bebc4aa6eca43.
Remove GetContext etc from isteamaudio
Use Sentry's own release action for more detail
Don't post sentry releases manually
SA log printing
SA: Destroy the scene if we couldn't load map geometry
Use pointers, manual scene delete function, breadcrumbs
Make PerformanceStats.All a ConcurrentDictionary
Use crashpad for fatal errors
Fix editor fullscreen positioning
Launcher position cleanuip
Add nullcheck in CProceduralWorkingSet_MapReferences::UpdateAssetList
switch sentry backend to crashpad
Set error tag stating whether tools, server or game
Add error tag to determine whether running under proton
Lets record what gamemode and map we're crashing in, to see if there's any kind of patterns
Lets set the explicit path to crashpad_handler.exe instead of just hoping
Reinstall crash handler after startup
Capture GPU information before it crashes
Attempt to fix all fatal errors grouping into one error
Close the session, hopefully that'll mark the session as crashed
Crash reporting stats fix
Complain about Steam not running instead of crashing
Sorry I left a test crash in holmzy was in my office mithering me
fuck sentry_handle_exception, lets do it ourselves
Either we fixed all crashes or our crash reporting stopped working.. fact check that